https://blog.csdn.net/mifffy_java/article/details/98600740?utm_medium=di...
簡(jiǎn)介01https://blog.csdn.net/qq_41884036/article/details/103156584簡(jiǎn)介02https...
方法一: 這種方式的缺陷在于, 由于Resources中的所有文件是在加載項(xiàng)目時(shí)固定全部載入的, 占用的內(nèi)存較多.一般用在寫(xiě)Demo而不是產(chǎn)品級(jí)...
https://docs.unity3d.com/ScriptReference/Serialization.FormerlySerialize...
關(guān)于Json序列化的: http://blog.csdn.net/qinyuanpei/article/details/47775979 關(guān)于X...
https://blog.csdn.net/qwsx789/article/details/78857160 https://blog.csdn...
https://forum.unity.com/threads/whats-the-difference-between-event-rawty...
https://docs.unity3d.com/ScriptReference/Event.KeyboardEvent.html 這里是Uni...
ScriptableObject是Unity自建的一種序列化文件格式. 問(wèn)題: 在項(xiàng)目中自定義保存的時(shí)候. 出現(xiàn)了關(guān)閉項(xiàng)目后, Scriptab...