Vector3 screenPos = Camera.main.WorldToScreenPoint(m_target.position);? //得到主相機(jī)屏幕坐標(biāo)
? Vector2 position;
? RectTransformUtility.ScreenPointToLocalPointInRectangle(GameObject.Find("Canvas").GetComponent<RectTransform>(),screenPos,m_uiCamera, out position);? //param1? UI canvas? ? ?param2? UI相機(jī)? ? param3?輸出坐標(biāo)
? GetComponent<RectTransform>().anchoredPosition = position;