usingUnityEngine;
usingSystem.Collections;
publicclassCarMove:MonoBehaviour{
//publicfloatspeed;
//Usethisforinitialization
voidStart(){
}
//Updateiscalledonceperframe
voidUpdate(){
//鍵盤
//floathor=Input.GetAxis("Horizontal");
//floatver=Input.GetAxis("Vertical");
//前后左右移動
//transform.position+=Vector3.forward*speed*ver*Time.deltaTime;
//transform.position+=Vector3.forward*speed*hor*Time.deltaTime;
//transform.position+=newVector3(1*hor,0,1*ver)*speed*Time.deltaTime;
//豎直軸控制前后移動
//transform.position+=transform.forward*speed*ver*Time.deltaTime;
////水平軸控制左右旋轉(zhuǎn)
//transform.Rotate(transform.up,20*hor*Time.deltaTime);
//
//
////????????print?(hor);
//
//print(Input.GetAxis("Fire1"));
//鼠標(biāo)
//0代表鼠標(biāo)左鍵退渗,1代表鼠標(biāo)右鍵召廷,2代表滾輪鍵
//if(Input.GetMouseButton(0)){
//
//print("MouseButton");
//}
//if(Input.GetMouseButtonDown(0)){
//
//print("lao");
//}
//移動一次的距離
//floatdistence=Input.GetAxis("MouseX");
//print(distence);
//
//floatdistence1=Input.GetAxis("MouseY");
//print(distence1);
floatdistence2=Input.GetAxis("MouseScrollWheel");
print(distence2);
}
}