俄羅斯方塊代碼:
```
import pygame
import random
pygame.init()
#設(shè)置游戲屏幕尺寸和方塊大小
screen_width = 400
screen_height = 600
block_size = 20
#設(shè)置游戲屏幕
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("俄羅斯方塊")
#定義顏色RGB值
RED = (255, 0, 0)
GREEN = (0, 255, 0)BLUE = (0, 0, 255)
YELLOW = (255, 255, 0)
#方塊類
class Block():
def __init__(self, x, y, color):
self.x = x
self.y = y
self.color = color
def draw(self):
pygame.draw.rect(screen, self.color, [self.x, self.y, block_size, block_size])
#創(chuàng)建游戲中的方塊
def create_block():
x = random.randint(0, (screen_width-block_size) // block_size) * block_sizey = block_size * -2
color = random.choice([RED, GREEN, BLUE, YELLOW])
return Block(x, y, color)
#游戲主邏輯
def main():
pygame.time.set_timer(pygame.USEREVENT, 1000)
timer_event = pygame.USEREVENT
blocks = []
current_block = create_block()
fall_speed = 1
score = 0
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:pygame.quit()
sys.exit()
elif event.type == timer_event:
current_block.y += block_size
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
current_block.x -= block_size
elif event.key == pygame.K_RIGHT:
current_block.x += block_size
screen.fill((0, 0, 0))
#繪制方塊
for block in blocks:
block.draw()
current_block.draw()
#方塊落下的邏輯f pygame.time.get_ticks() % (100 -(fall_speed * 10)) == 0:
current_block.y += block_size
#方塊到達(dá)底部
if current_block.y + block_size > screen_height or check_collision(current_block, blocks):
blocks.append(current_block)
current_block = create_block()
fall_speed = min(len(blocks) // 10 + 1, 10)
#消除滿行的方塊
rows_removed = remove_complete_rows(blocks)
score += rows_removed * 10
#更新分?jǐn)?shù)
font = pygame.font.SysFont(None, 36)text = font.render("Score: " + str(score), True, YELLOW)
screen.blit(text, (10, 10))
pygame.display.update()
#檢查方塊是否碰撞
def check_collision(block, blocks):
for b in blocks:
if abs(block.x - b.x) < block_size and abs(block.y - b.y) < block_size:
return True
return False
#消除滿行的方塊
def remove_complete_rows(blocks):
rows_removed = 0
for i in range(screen_height // block_size):f sum(1 for b in blocks if b.y == i * block_size) == screen_width // block_size:
rows_removed += 1
blocks = [b for b in blocks if b.y != i * block_size]
for b in blocks:
if b.y < i * block_size:
b.y += block_size
return rows_removed
if __name__ == "__main__":
main()
```
這段代碼可以創(chuàng)建出一個基本的俄羅斯方塊游戲挫鸽。代碼使用Pygame庫,并且定義了顏色常量鸥跟、方塊類以及創(chuàng)建方塊丢郊、游戲主邏輯和其他函數(shù)。
俄羅斯方塊是通過使用編程語言來實(shí)現(xiàn)的医咨。一些常用的編程語言如Java枫匾、Python、C++和JavaScript可以被用來編寫和設(shè)計(jì)俄羅斯方塊游戲拟淮。這種游戲通常會使用圖形界面庫干茉,比如Pygame和SFML來創(chuàng)建游戲窗口和繪制游戲中的各種元素。游戲的邏輯和物理規(guī)則會被編寫成代碼來實(shí)現(xiàn)很泊,以實(shí)現(xiàn)方塊的下落角虫、移動、旋轉(zhuǎn)和消除等操作委造。