最近在做一個(gè)編輯器。需要修改這個(gè)。方便美術(shù)人員觀看殊橙。和編輯更方便仑乌。但是一直找不到API甸私。在今天無聊翻翻谷歌脚猾。竟然翻到了誉裆。之前百度怎么都找不到
這里就分享一下了勾给。
11
好了训柴。不多說了哑舒。直接上代碼
using System;
using System.Reflection;
using UnityEditor;
using UnityEngine;
/// <summary>
/// 對(duì)象Icon管理設(shè)置
/// </summary>
public class IconManager
{
#region 數(shù)據(jù)定義
private static GUIContent[] labelIcons;
private static GUIContent[] largeIcons;
/// <summary>
/// Label類型icon 顯示文字的
/// </summary>
public enum LabelIcon
{
Gray = 0,
Blue,
Teal,
Green,
Yellow,
Orange,
Red,
Purple
}
/// <summary>
/// 其他icon不顯示文字
/// </summary>
public enum Icon
{
CircleGray = 0,
CircleBlue,
CircleTeal,
CircleGreen,
CircleYellow,
CircleOrange,
CircleRed,
CirclePurple,
DiamondGray,
DiamondBlue,
DiamondTeal,
DiamondGreen,
DiamondYellow,
DiamondOrange,
DiamondRed,
DiamondPurple
}
#endregion
#region 外部接口
public static void SetIcon(GameObject gObj, LabelIcon icon)
{
if (labelIcons == null)
{
labelIcons = GetTextures("sv_label_", string.Empty, 0, 8);
}
SetIcon(gObj, labelIcons[(int)icon].image as Texture2D);
}
public static void SetIcon(GameObject gObj, Icon icon)
{
if (largeIcons == null)
{
largeIcons = GetTextures("sv_icon_dot", "_pix16_gizmo", 0, 16);
}
SetIcon(gObj, largeIcons[(int)icon].image as Texture2D);
}
private static void SetIcon(GameObject gObj, Texture2D texture)
{
var ty = typeof(EditorGUIUtility);
var mi = ty.GetMethod("SetIconForObject", BindingFlags.NonPublic | BindingFlags.Static);
mi.Invoke(null, new object[] { gObj, texture });
}
#endregion
#region 內(nèi)部
private static GUIContent[] GetTextures(string baseName, string postFix, int startIndex, int count)
{
GUIContent[] guiContentArray = new GUIContent[count];
var t = typeof(EditorGUIUtility);
var mi = t.GetMethod("IconContent", BindingFlags.Public | BindingFlags.Static, null, new Type[] { typeof(string) }, null);
for (int index = 0; index < count; ++index)
{
guiContentArray[index] = mi.Invoke(null, new object[] { baseName + (object)(startIndex + index) + postFix }) as GUIContent;
}
return guiContentArray;
}
#endregion
}
調(diào)用方法
IconManager.SetIcon(obj, IconManager.LabelIcon.Blue);