C#
using UnityEngine;
using System.Collections;
using XLua;
using System;
using System.IO;
public class star_coroutine : MonoBehaviour
{
//public static star_coroutine Instance
//{
// get;
// private set;
//}
public TextAsset luaScript;
LuaEnv lua = null;
private LuaTable scriptEnv;
public Injection[] injections;
private Action luaStart;
// Use this for initialization
void Awake()
{
lua = new LuaEnv();
scriptEnv = lua.NewTable();
LuaTable meta = lua.NewTable();
meta.Set("__index", lua.Global);
scriptEnv.SetMetaTable(meta);
meta.Dispose();
scriptEnv.Set("self", this);
scriptEnv.Set("offset", transform.Find("offset"));
//lua.DoString("require 'uiset'");
lua.DoString(luaScript.text, "star_coroutine", scriptEnv);
scriptEnv.Get("Start", out luaStart);
}
void Start () {
if (luaStart != null)
{
luaStart();
}
}
void Update()
{
if (lua != null)
{
lua.Tick();
}
}
void OnDestroy()
{
//lua.Dispose();
scriptEnv.Dispose();
}
}
Lua
lua_Tool
return
{
UIeven = function(tr,call)
if tr ~= nil and call ~= nil then
call(tr)
print("tr is" .. tr.name)
end
end
}
uiset
local UIevent=(require 'lua_Tool').UIeven
local CallBack=function (tr)
tr.gameObject:SetActive(false)
print("tr is false"..tr.name)
end
print("offset.name"..offset.name)
function Start()
UIevent(self.transform,CallBack)
end
注意的是在DoString中使用require 'uiset' 相當于加載一個新lua腳本,在DoString里面會導致scriptEnv失效