# -*-coding:utf-8 -*-
?import pygame
from pygame.locals import *
import time
def main():
#1.創(chuàng)建窗口
screen = pygame.display.set_mode((480,852),0,32)
#2.創(chuàng)建一個(gè)背景圖
background = pygame.image.load("feiji/background.png")
hero=pygame.image.load("feiji/hero1.png")
x=230
y=700
?while True:
?screen.blit(background,(0,0))
screen.blit(hero,(x,y))
?pygame.display.update()
?#獲取系統(tǒng)事件,比如按鍵等
for event in pygame.event.get():
#判斷是否點(diǎn)擊退出
if event.type == QUIT:
exit()
?pass
?#判斷是否按下鍵
?elif event.type ==KEYDOWN:
?if event.key == K_a or event.key == K_LEFT:
x-=1
elif event.key == K_d or event.key == K_RIGHT:
?x+=1
elif event.key == K_SPACE:
print('space') time.
sleep(0.01)
if __name__ == "__main__": main()