Android事件分發(fā)機制

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事件分發(fā)的本質(zhì):

把輸入事件分發(fā)給View處理。

事件將會在Activity憨栽、ViewGroup帜矾、View間分發(fā)傳遞。
Android的UI界面由Activity屑柔、ViewGroup屡萤、View 及其派生類組成。

事件分發(fā)的順序

即 事件傳遞的順序:Activity -> ViewGroup -> View
即:1個點擊事件發(fā)生后掸宛,事件先傳到Activity死陆、再傳到ViewGroup、最終再傳到 View唧瘾。
事件分發(fā)過程由dispatchTouchEvent() 措译、onInterceptTouchEvent()和onTouchEvent()方法協(xié)作來完成。

為什么點擊事件最開始是調(diào)用Activity的dispatchTouchEvent()方法饰序?

分析源碼:
eventhub-->inputManager-->PhoneWindow-->Activity?

查看Activity的源碼:
需要注意的是DecorView到底是什么领虹?

    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }
    
    //這個window是什么?
    public Window getWindow() {
        return mWindow;
    }

    public boolean onTouchEvent(MotionEvent event) {
        if (mWindow.shouldCloseOnTouch(this, event)) {
            finish();
            return true;
        }

        return false;
    }

Window是一個抽象類:

public abstract class Window {
    ...
    public interface Callback {
         /**
         * Called to process key events.  At the very least your
         * implementation must call
         * {@link android.view.Window#superDispatchKeyEvent} to do the
         * standard key processing.
         *
         * @param event The key event.
         *
         * @return boolean Return true if this event was consumed.
         */
        public boolean dispatchKeyEvent(KeyEvent event);

        /**
         * Called to process a key shortcut event.
         * At the very least your implementation must call
         * {@link android.view.Window#superDispatchKeyShortcutEvent} to do the
         * standard key shortcut processing.
         *
         * @param event The key shortcut event.
         * @return True if this event was consumed.
         */
        public boolean dispatchKeyShortcutEvent(KeyEvent event);

        /**
         * Called to process touch screen events.  At the very least your
         * implementation must call
         * {@link android.view.Window#superDispatchTouchEvent} to do the
         * standard touch screen processing.
         *
         * @param event The touch screen event.
         *
         * @return boolean Return true if this event was consumed.
         */
        public boolean dispatchTouchEvent(MotionEvent event);

        /**
         * Called to process trackball events.  At the very least your
         * implementation must call
         * {@link android.view.Window#superDispatchTrackballEvent} to do the
         * standard trackball processing.
         *
         * @param event The trackball event.
         *
         * @return boolean Return true if this event was consumed.
         */
        public boolean dispatchTrackballEvent(MotionEvent event);

        /**
         * Called to process generic motion events.  At the very least your
         * implementation must call
         * {@link android.view.Window#superDispatchGenericMotionEvent} to do the
         * standard processing.
         *
         * @param event The generic motion event.
         *
         * @return boolean Return true if this event was consumed.
         */
        public boolean dispatchGenericMotionEvent(MotionEvent event);

        /**
         * Called to process population of {@link AccessibilityEvent}s.
         *
         * @param event The event.
         *
         * @return boolean Return true if event population was completed.
         */
        public boolean dispatchPopulateAccessibilityEvent(AccessibilityEvent event);
         ...
   }
   ...
}

在Activity的attach()方法中是這樣創(chuàng)建Window的:

        mWindow = PolicyManager.makeNewWindow(this);
        mWindow.setCallback(this);
        mWindow.setOnWindowDismissedCallback(this);
        mWindow.getLayoutInflater().setPrivateFactory(this);
package com.android.internal.policy;

import android.content.Context;
import android.view.FallbackEventHandler;
import android.view.LayoutInflater;
import android.view.Window;
import android.view.WindowManagerPolicy;

/**
 * {@hide}
 */

public final class PolicyManager {
    private static final String POLICY_IMPL_CLASS_NAME =
        "com.android.internal.policy.impl.Policy";

    private static final IPolicy sPolicy;

    static {
        // Pull in the actual implementation of the policy at run-time
        try {
            Class policyClass = Class.forName(POLICY_IMPL_CLASS_NAME);
            sPolicy = (IPolicy)policyClass.newInstance();
        } catch (ClassNotFoundException ex) {
            throw new RuntimeException(
                    POLICY_IMPL_CLASS_NAME + " could not be loaded", ex);
        } catch (InstantiationException ex) {
            throw new RuntimeException(
                    POLICY_IMPL_CLASS_NAME + " could not be instantiated", ex);
        } catch (IllegalAccessException ex) {
            throw new RuntimeException(
                    POLICY_IMPL_CLASS_NAME + " could not be instantiated", ex);
        }
    }

    // Cannot instantiate this class
    private PolicyManager() {}

    // The static methods to spawn new policy-specific objects
    public static Window makeNewWindow(Context context) {
        return sPolicy.makeNewWindow(context);
    }

    public static LayoutInflater makeNewLayoutInflater(Context context) {
        return sPolicy.makeNewLayoutInflater(context);
    }

    public static WindowManagerPolicy makeNewWindowManager() {
        return sPolicy.makeNewWindowManager();
    }

    public static FallbackEventHandler makeNewFallbackEventHandler(Context context) {
        return sPolicy.makeNewFallbackEventHandler(context);
    }
}

首先可以看到PolicyManager被final修飾求豫,不允許集成塌衰,而且使用了反射機制。

public class Policy implements IPolicy {
    private static final String TAG = "PhonePolicy";

    private static final String[] preload_classes = {
        "com.android.internal.policy.impl.PhoneLayoutInflater",
        "com.android.internal.policy.impl.PhoneWindow",
        "com.android.internal.policy.impl.PhoneWindow$1",
        "com.android.internal.policy.impl.PhoneWindow$DialogMenuCallback",
        "com.android.internal.policy.impl.PhoneWindow$DecorView",
        "com.android.internal.policy.impl.PhoneWindow$PanelFeatureState",
        "com.android.internal.policy.impl.PhoneWindow$PanelFeatureState$SavedState",
    };

    static {
        // For performance reasons, preload some policy specific classes when
        // the policy gets loaded.
        for (String s : preload_classes) {
            try {
                Class.forName(s);
            } catch (ClassNotFoundException ex) {
                Log.e(TAG, "Could not preload class for phone policy: " + s);
            }
        }
    }

    public Window makeNewWindow(Context context) {
        return new PhoneWindow(context);
    }

    public LayoutInflater makeNewLayoutInflater(Context context) {
        return new PhoneLayoutInflater(context);
    }

    public WindowManagerPolicy makeNewWindowManager() {
        return new PhoneWindowManager();
    }

    public FallbackEventHandler makeNewFallbackEventHandler(Context context) {
        return new PhoneFallbackEventHandler(context);
    }
}

這里就能看到實際上是去創(chuàng)建了一個PhoneWindow對象蝠嘉。PhoneWindow繼承了Window最疆。請思考這里為什么不直接創(chuàng)建而是經(jīng)過一次反射機制后去創(chuàng)建呢?這里可以理解為簡單工廠模式蚤告,PolicyManager就是工廠類努酸,抽象產(chǎn)品類就是IPolicy。

繼續(xù)分析,Activity的dispatchTouchEvent內(nèi)部會調(diào)用PhoneWindow.superDispatchTouchEvent方法:

    @Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return mDecor.superDispatchTouchEvent(event);
    }

這里出現(xiàn)了mDecor:

private final class DecorView extends FrameLayout implements RootViewSurfaceTaker {
...
        public boolean superDispatchTouchEvent(MotionEvent event) {
            return super.dispatchTouchEvent(event);
        }
...
}

DecorView是PhoneWindow的一個內(nèi)部類杜恰,以下代碼是它的初始化:

private void installDecor() {
        if (mDecor == null) {
            mDecor = generateDecor();
            mDecor.setDescendantFocusability(ViewGroup.FOCUS_AFTER_DESCENDANTS);
            mDecor.setIsRootNamespace(true);
            if (!mInvalidatePanelMenuPosted && mInvalidatePanelMenuFeatures != 0) {
                mDecor.postOnAnimation(mInvalidatePanelMenuRunnable);
            }
        }
...
}

protected DecorView generateDecor() {
        return new DecorView(getContext(), -1);
}

DecorView繼承于FrameLayout,F(xiàn)rameLayout又繼承于ViewGroup,因此DecorView.superDispatchTouchEvent的方法內(nèi)調(diào)用的super.superDispatchTouchEvent交給了ViewGroup來處理哗总。可以看到從Activity的dispatchTouchEvent分發(fā)第一個重點分析的就該是ViewGroup.dispatchTouchEvent(代碼稍微有點多):

  /**
     * {@inheritDoc}
     */
    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;
            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            if (!canceled && !intercepted) {
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildOrderedChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = customOrder
                                    ? getChildDrawingOrder(childrenCount, i) : i;
                            final View child = (preorderedList == null)
                                    ? children[childIndex] : preorderedList.get(childIndex);
                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }

mInputEventConsistencyVerifier不是空的時候先響應(yīng)這個事件的onTouchEvent镜会,然后判斷Touch事件是否可以處理:

    /**
     * Filter the touch event to apply security policies.
     *
     * @param event The motion event to be filtered.
     * @return True if the event should be dispatched, false if the event should be dropped.
     *
     * @see #getFilterTouchesWhenObscured
     */
    public boolean onFilterTouchEventForSecurity(MotionEvent event) {
        //noinspection RedundantIfStatement
        if ((mViewFlags & FILTER_TOUCHES_WHEN_OBSCURED) != 0
                && (event.getFlags() & MotionEvent.FLAG_WINDOW_IS_OBSCURED) != 0) {
            // Window is obscured, drop this touch.
            return false;
        }
        return true;
    }

當(dāng)事件允許處理時,會計算出可以處理Touch事件的View對象终抽,從源碼中可以看到計算出的View是ViewGroup中所有View的子類,并且會根據(jù)坐標(biāo)位置和View屬性來判斷是否能處理TouchEvent桶至,其中會通過onInterceptTouchEvent判斷事件是否已經(jīng)被截獲,如果已經(jīng)被截獲了就沒有可處理事件的Child昼伴,事件也不會dispatch到Child的OnTouchEvent事件上,而是交給當(dāng)前View進行處理即調(diào)用onTouchEvent()方法去處理點擊事件(因為在ViewGrop的dispatchTransformedTouchEvent中調(diào)用了):

/**
     * Populates (and returns) mPreSortedChildren with a pre-ordered list of the View's children,
     * sorted first by Z, then by child drawing order (if applicable).
     *
     * Uses a stable, insertion sort which is commonly O(n) for ViewGroups with very few elevated
     * children.
     */
    ArrayList<View> buildOrderedChildList() {
        final int count = mChildrenCount;
        if (count <= 1 || !hasChildWithZ()) return null;

        if (mPreSortedChildren == null) {
            mPreSortedChildren = new ArrayList<View>(count);
        } else {
            mPreSortedChildren.ensureCapacity(count);
        }

        final boolean useCustomOrder = isChildrenDrawingOrderEnabled();
        for (int i = 0; i < mChildrenCount; i++) {
            // add next child (in child order) to end of list
            int childIndex = useCustomOrder ? getChildDrawingOrder(mChildrenCount, i) : i;
            View nextChild = mChildren[childIndex];
            float currentZ = nextChild.getZ();

            // insert ahead of any Views with greater Z
            int insertIndex = i;
            while (insertIndex > 0 && mPreSortedChildren.get(insertIndex - 1).getZ() > currentZ) {
                insertIndex--;
            }
            mPreSortedChildren.add(insertIndex, nextChild);
        }
        return mPreSortedChildren;
    }

找到可以處理TouchEvent的View類(比如Button)镣屹,就會調(diào)用到dispatchTransformedTouchEvent方法處理事件圃郊,并把返回結(jié)果返回給dispatchTouchEvent:

    /**
     * Transforms a motion event into the coordinate space of a particular child view,
     * filters out irrelevant pointer ids, and overrides its action if necessary.
     * If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
     */
    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }

        // Calculate the number of pointers to deliver.
        final int oldPointerIdBits = event.getPointerIdBits();
        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

        // If for some reason we ended up in an inconsistent state where it looks like we
        // might produce a motion event with no pointers in it, then drop the event.
        if (newPointerIdBits == 0) {
            return false;
        }

        // If the number of pointers is the same and we don't need to perform any fancy
        // irreversible transformations, then we can reuse the motion event for this
        // dispatch as long as we are careful to revert any changes we make.
        // Otherwise we need to make a copy.
        final MotionEvent transformedEvent;
        if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);

                    handled = child.dispatchTouchEvent(event);

                    event.offsetLocation(-offsetX, -offsetY);
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }

        // Perform any necessary transformations and dispatch.
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }

            handled = child.dispatchTouchEvent(transformedEvent);
        }

        // Done.
        transformedEvent.recycle();
        return handled;
    }

可以看到在這個方法里面調(diào)用到Chlid的dispatchTouchEvent方法,而Child此時不就是View嘛:

  public boolean dispatchTouchEvent(MotionEvent event) {
        boolean result = false;

        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0);
        }

        final int actionMasked = event.getActionMasked();
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Defensive cleanup for new gesture
            stopNestedScroll();
        }

        if (onFilterTouchEventForSecurity(event)) {
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }

            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }

        if (!result && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }

        // Clean up after nested scrolls if this is the end of a gesture;
        // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
        // of the gesture.
        if (actionMasked == MotionEvent.ACTION_UP ||
                actionMasked == MotionEvent.ACTION_CANCEL ||
                (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
            stopNestedScroll();
        }

        return result;
    }

在View的dispatchTouchEvent方法里女蜈,你能清楚的看到內(nèi)部調(diào)用了mOnTouchListener.onTouch方法持舆,以在一個Activity里面聲明Button為例:

package com.example.apitestdemo;

import android.app.Activity;
import android.os.Bundle;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.widget.Button;

public class Main extends Activity implements OnTouchListener{
    public static final String TAG = Main.class.getSimpleName();
    public Button mButton = null;
    @Override
    protected void onCreate(Bundle arg0) {
        // TODO Auto-generated method stub
        super.onCreate(arg0);
        setContentView(R.layout.activity_main);
        mButton = (Button) findViewById(R.id.test1);
        mButton.setOnTouchListener(this);
    }
    
    @Override
    public boolean onTouch(View arg0, MotionEvent arg1) {
        // TODO Auto-generated method stub
        Log.d(TAG, "call onTouch");
        return false;
//      return true;
    }   
}

注冊O(shè)nTouchListener后重寫onTouch事件。
當(dāng)onTouch return true時伪窖,說明事件在這個可以結(jié)束處理了逸寓,事件不再分發(fā)。
當(dāng)onTouch return false時覆山,說明事件雖然被Button收到處理竹伸,但是不消耗這個事件,事件可以繼續(xù)往上(View-ViewGroup->Activity)分發(fā)簇宽。
如果沒有注冊O(shè)nTouchListener勋篓,則會由View的onTouchEvent來處理:

    public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;

        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (event.getAction() == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return (((viewFlags & CLICKABLE) == CLICKABLE ||
                    (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));
        }

        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }

        if (((viewFlags & CLICKABLE) == CLICKABLE ||
                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
            switch (event.getAction()) {
                case MotionEvent.ACTION_UP:
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }

                        if (prepressed) {
                            // The button is being released before we actually
                            // showed it as pressed.  Make it show the pressed
                            // state now (before scheduling the click) to ensure
                            // the user sees it.
                            setPressed(true, x, y);
                       }

                        if (!mHasPerformedLongPress) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    performClick();
                                }
                            }
                        }

                        if (mUnsetPressedState == null) {
                            mUnsetPressedState = new UnsetPressedState();
                        }

                        if (prepressed) {
                            postDelayed(mUnsetPressedState,
                                    ViewConfiguration.getPressedStateDuration());
                        } else if (!post(mUnsetPressedState)) {
                            // If the post failed, unpress right now
                            mUnsetPressedState.run();
                        }

                        removeTapCallback();
                    }
                    break;

                case MotionEvent.ACTION_DOWN:
                    mHasPerformedLongPress = false;

                    if (performButtonActionOnTouchDown(event)) {
                        break;
                    }

                    // Walk up the hierarchy to determine if we're inside a scrolling container.
                    boolean isInScrollingContainer = isInScrollingContainer();

                    // For views inside a scrolling container, delay the pressed feedback for
                    // a short period in case this is a scroll.
                    if (isInScrollingContainer) {
                        mPrivateFlags |= PFLAG_PREPRESSED;
                        if (mPendingCheckForTap == null) {
                            mPendingCheckForTap = new CheckForTap();
                        }
                        mPendingCheckForTap.x = event.getX();
                        mPendingCheckForTap.y = event.getY();
                        postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                    } else {
                        // Not inside a scrolling container, so show the feedback right away
                        setPressed(true, x, y);
                        checkForLongClick(0);
                    }
                    break;

                case MotionEvent.ACTION_CANCEL:
                    setPressed(false);
                    removeTapCallback();
                    removeLongPressCallback();
                    break;

                case MotionEvent.ACTION_MOVE:
                    drawableHotspotChanged(x, y);

                    // Be lenient about moving outside of buttons
                    if (!pointInView(x, y, mTouchSlop)) {
                        // Outside button
                        removeTapCallback();
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                            // Remove any future long press/tap checks
                            removeLongPressCallback();

                            setPressed(false);
                        }
                    }
                    break;
            }

            return true;
        }

        return false;
    }

可以看到在View的onTouchEvent方法里,而且內(nèi)部調(diào)用了performClick:

    public boolean performClick() {
        final boolean result;
        final ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnClickListener != null) {
            playSoundEffect(SoundEffectConstants.CLICK);
            li.mOnClickListener.onClick(this);
            result = true;
        } else {
            result = false;
        }

        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
        return result;
    }

從這一點也可以看出OnTouch事件是在OnClick事件前的魏割。
分析到這里譬嚣,Activity-(PhoneWindow-DecorView)-ViewGroup-View的dispatchTouchEvent流程就很清楚了。

在本文從開始就在想Touch事件為什么從Eventhub層的調(diào)用會先調(diào)用Activity的dispatchTouchEvent
從其他人的博客論壇看到了如下總結(jié):

要分析這個模塊的知識钞它,需要有Activity拜银、Window、ViewRootImpl须揣、View知識背景盐股。
在之前文章<<Android Activity啟動流程分析>>中分析過一個Activity是如何啟動并實現(xiàn)生命周期的回調(diào),這里只作簡單的描述:
1.在啟動一個Activity的過程中耻卡,會調(diào)用到ActivityThread.performLaunchActivity疯汁,其中就會調(diào)用Activityd的attach方法,從performLaunchActivity也可以看到卵酪,Activity先執(zhí)行attach幌蚊,然后調(diào)用了Instrumentation.callActivityOnCreate回調(diào)到onCreat,之后再調(diào)用了Activity.performStart方法谤碳,最后把這個Activity記錄放到了mActivities記錄中作為任務(wù)棧:

private Activity performLaunchActivity(ActivityClientRecord r, Intent customIntent) {
...
         Activity activity = null;
        try {
            java.lang.ClassLoader cl = r.packageInfo.getClassLoader();
            activity = mInstrumentation.newActivity(
                    cl, component.getClassName(), r.intent);
            StrictMode.incrementExpectedActivityCount(activity.getClass());
            r.intent.setExtrasClassLoader(cl);
            r.intent.prepareToEnterProcess();
            if (r.state != null) {
                r.state.setClassLoader(cl);
            }
        } catch (Exception e) {
            if (!mInstrumentation.onException(activity, e)) {
                throw new RuntimeException(
                    "Unable to instantiate activity " + component
                    + ": " + e.toString(), e);
            }
        }
        try {
            Application app = r.packageInfo.makeApplication(false, mInstrumentation);

            if (localLOGV) Slog.v(TAG, "Performing launch of " + r);
            if (localLOGV) Slog.v(
                    TAG, r + ": app=" + app
                    + ", appName=" + app.getPackageName()
                    + ", pkg=" + r.packageInfo.getPackageName()
                    + ", comp=" + r.intent.getComponent().toShortString()
                    + ", dir=" + r.packageInfo.getAppDir());

            if (activity != null) {
                Context appContext = createBaseContextForActivity(r, activity);
                CharSequence title = r.activityInfo.loadLabel(appContext.getPackageManager());
                Configuration config = new Configuration(mCompatConfiguration);
                if (DEBUG_CONFIGURATION) Slog.v(TAG, "Launching activity "
                        + r.activityInfo.name + " with config " + config);
                activity.attach(appContext, this, getInstrumentation(), r.token,
                        r.ident, app, r.intent, r.activityInfo, title, r.parent,
                        r.embeddedID, r.lastNonConfigurationInstances, config,
                        r.voiceInteractor);
...
}

在Activity的attach方法中,創(chuàng)建了PhoneWindow溢豆,并且把Activity自己設(shè)置為PhoneWindow的Window.Callback蜒简,注意這個Callback在之后需要使用。

    final void attach(Context context, ActivityThread aThread,
            Instrumentation instr, IBinder token, int ident,
            Application application, Intent intent, ActivityInfo info,
            CharSequence title, Activity parent, String id,
            NonConfigurationInstances lastNonConfigurationInstances,
            Configuration config, IVoiceInteractor voiceInteractor) {
        attachBaseContext(context);

        mFragments.attachActivity(this, mContainer, null);

        mWindow = PolicyManager.makeNewWindow(this);
        mWindow.setCallback(this);
        mWindow.setOnWindowDismissedCallback(this);
        mWindow.getLayoutInflater().setPrivateFactory(this);
        ...
    }

Window是一個抽象類漩仙,PhoneWindow繼承了Window搓茬。

public abstract class Window {
...
    public void setCallback(Callback callback) {
        mCallback = callback;
    }
    public final Callback getCallback() {
        return mCallback;
    }
...
}

在PhoneWindow里有一個內(nèi)部類DetorView:

private final class DecorView extends FrameLayout implements RootViewSurfaceTaker {
...
        @Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
            final Callback cb = getCallback();
            return cb != null && !isDestroyed() && mFeatureId < 0 ? cb.dispatchTouchEvent(ev)
                    : super.dispatchTouchEvent(ev);
        }
...
}

在setContentView的時候,會創(chuàng)建DecorView:

    /**Activity.java*/
    public void setContentView(View view, ViewGroup.LayoutParams params) {
        getWindow().setContentView(view, params);
        initWindowDecorActionBar();
    }

 /**PhoneWindow.java*/
 public void setContentView(int layoutResID) {
        ...
        if (mContentParent == null) {
            installDecor();
        } else if (!hasFeature(FEATURE_CONTENT_TRANSITIONS)) {
            mContentParent.removeAllViews();
        }
        ...
    }

    private void installDecor() {
        if (mDecor == null) {
            mDecor = generateDecor();
            mDecor.setDescendantFocusability(ViewGroup.FOCUS_AFTER_DESCENDANTS);
            mDecor.setIsRootNamespace(true);
            if (!mInvalidatePanelMenuPosted && mInvalidatePanelMenuFeatures != 0) {
                mDecor.postOnAnimation(mInvalidatePanelMenuRunnable);
            }
        }
         ...
                }
            }
        }
    }

由于DetorView是PhoneWindow的內(nèi)部類队他,繼承Framelayout卷仑,包含了一個TitleView和ContentView,而PhoneWindow又繼承于Window(內(nèi)部類可以無限制的訪問外部類的屬性和方法)麸折,因此在DecorView里的cb就是承載了這個窗口的Activity對象锡凝。
創(chuàng)建window后,activity流程已經(jīng)到了handleResumeActivity:

  private void handleLaunchActivity(ActivityClientRecord r, Intent customIntent) {
        ...
        Activity a = performLaunchActivity(r, customIntent);
        if (a != null) {
            r.createdConfig = new Configuration(mConfiguration);
            Bundle oldState = r.state;
            handleResumeActivity(r.token, false, r.isForward,
                    !r.activity.mFinished && !r.startsNotResumed);
        ...
    final void handleResumeActivity(IBinder token,
            boolean clearHide, boolean isForward, boolean reallyResume) {
            ...
            if (r.window == null && !a.mFinished && willBeVisible) {
                r.window = r.activity.getWindow();
                View decor = r.window.getDecorView();
                decor.setVisibility(View.INVISIBLE);
                ViewManager wm = a.getWindowManager();
                WindowManager.LayoutParams l = r.window.getAttributes();
                a.mDecor = decor;
                l.type = WindowManager.LayoutParams.TYPE_BASE_APPLICATION;
                l.softInputMode |= forwardBit;
                if (a.mVisibleFromClient) {
                    a.mWindowAdded = true;
                    wm.addView(decor, l);  //這里調(diào)用了WindowManager的addview垢啼,實際上就是WindowManagerImpl.addview
                }
            ...
    }

WindowManagerImpl是一個代理類窜锯,實際上把事物交給WindowManagerGlobal處理:

    public void addView(View view, ViewGroup.LayoutParams params,
            Display display, Window parentWindow) {
        ...
        ViewRootImpl root;
        View panelParentView = null;

        synchronized (mLock) {
            // Start watching for system property changes.
            if (mSystemPropertyUpdater == null) {
                mSystemPropertyUpdater = new Runnable() {
                    @Override public void run() {
                        synchronized (mLock) {
                            for (int i = mRoots.size() - 1; i >= 0; --i) {
                                mRoots.get(i).loadSystemProperties();
                            }
                        }
                    }
                };
                SystemProperties.addChangeCallback(mSystemPropertyUpdater);
            }

            int index = findViewLocked(view, false);
            if (index >= 0) {
                if (mDyingViews.contains(view)) {
                    // Don't wait for MSG_DIE to make it's way through root's queue.
                    mRoots.get(index).doDie();
                } else {
                    throw new IllegalStateException("View " + view
                            + " has already been added to the window manager.");
                }
                // The previous removeView() had not completed executing. Now it has.
            }

            // If this is a panel window, then find the window it is being
            // attached to for future reference.
            if (wparams.type >= WindowManager.LayoutParams.FIRST_SUB_WINDOW &&
                    wparams.type <= WindowManager.LayoutParams.LAST_SUB_WINDOW) {
                final int count = mViews.size();
                for (int i = 0; i < count; i++) {
                    if (mRoots.get(i).mWindow.asBinder() == wparams.token) {
                        panelParentView = mViews.get(i);
                    }
                }
            }
            //創(chuàng)建ViewRootImpl
            root = new ViewRootImpl(view.getContext(), display);

            view.setLayoutParams(wparams);
            
            //添加到視圖列表中
            mViews.add(view);

            //添加到根視圖列表中
            mRoots.add(root);
            mParams.add(wparams);
        }

        // do this last because it fires off messages to start doing things
        try {
            //最后把View添加為ViewRootImpl的子視圖
            root.setView(view, wparams, panelParentView);
        } catch (RuntimeException e) {
            // BadTokenException or InvalidDisplayException, clean up.
            synchronized (mLock) {
                final int index = findViewLocked(view, false);
                if (index >= 0) {
                    removeViewLocked(index, true);
                }
            }
            throw e;
        }
    }

DecorView和ViewRootImpl的關(guān)系就是通過WindowManagerGlobal的addview關(guān)聯(lián)起來的,ViewRootImpl#setView () 傳遞的正是之前創(chuàng)建的DectorView芭析。同時ViewRootImpl注冊了WondowInputEventReceiver锚扎,事件先從ViewRootImpl開始,然后是DecorView放刨,DecView的事件回調(diào)先通過callback Activty實現(xiàn)事件分發(fā)工秩。

public void setView(View view, WindowManager.LayoutParams attrs, View panelParentView) {
        synchronized (this) {
            if (mView == null) {
                mView = view;
                ...
                // any other events from the system.
                requestLayout();
                if ((mWindowAttributes.inputFeatures
                        & WindowManager.LayoutParams.INPUT_FEATURE_NO_INPUT_CHANNEL) == 0) {
                    mInputChannel = new InputChannel();
                }
                try {
                    mOrigWindowType = mWindowAttributes.type;
                    mAttachInfo.mRecomputeGlobalAttributes = true;
                    collectViewAttributes();
                    res = mWindowSession.addToDisplay(mWindow, mSeq, mWindowAttributes,
                            getHostVisibility(), mDisplay.getDisplayId(),
                            mAttachInfo.mContentInsets, mInputChannel);
                } catch (RemoteException e) {
                    mAdded = false;
                    mView = null;
                    mAttachInfo.mRootView = null;
                    mInputChannel = null;
                    mFallbackEventHandler.setView(null);
                    unscheduleTraversals();
                    setAccessibilityFocus(null, null);
                    throw new RuntimeException("Adding window failed", e);
                } finally {
                    if (restore) {
                        attrs.restore();
                    }
                }

                if (mTranslator != null) {
                    mTranslator.translateRectInScreenToAppWindow(mAttachInfo.mContentInsets);
                }
                mPendingOverscanInsets.set(0, 0, 0, 0);
                mPendingContentInsets.set(mAttachInfo.mContentInsets);
                mPendingStableInsets.set(mAttachInfo.mStableInsets);
                mPendingVisibleInsets.set(0, 0, 0, 0);
                if (DEBUG_LAYOUT) Log.v(TAG, "Added window " + mWindow);
                if (res < WindowManagerGlobal.ADD_OKAY) {
                    mAttachInfo.mRootView = null;
                    mAdded = false;
                    mFallbackEventHandler.setView(null);
                    unscheduleTraversals();
                    setAccessibilityFocus(null, null);
                    ...
                }
                if (view instanceof RootViewSurfaceTaker) {
                    mInputQueueCallback =
                        ((RootViewSurfaceTaker)view).willYouTakeTheInputQueue();
                }
                if (mInputChannel != null) {
                    if (mInputQueueCallback != null) {
                        mInputQueue = new InputQueue();
                        mInputQueueCallback.onInputQueueCreated(mInputQueue);
                    }
                    mInputEventReceiver = new WindowInputEventReceiver(mInputChannel,
                            Looper.myLooper());
                }

                view.assignParent(this);
                mAddedTouchMode = (res & WindowManagerGlobal.ADD_FLAG_IN_TOUCH_MODE) != 0;
                mAppVisible = (res & WindowManagerGlobal.ADD_FLAG_APP_VISIBLE) != 0;

                if (mAccessibilityManager.isEnabled()) {
                    mAccessibilityInteractionConnectionManager.ensureConnection();
                }

                if (view.getImportantForAccessibility() == View.IMPORTANT_FOR_ACCESSIBILITY_AUTO) {
                    view.setImportantForAccessibility(View.IMPORTANT_FOR_ACCESSIBILITY_YES);
                }

                // Set up the input pipeline.
                CharSequence counterSuffix = attrs.getTitle();
                mSyntheticInputStage = new SyntheticInputStage();
                InputStage viewPostImeStage = new ViewPostImeInputStage(mSyntheticInputStage);
                InputStage nativePostImeStage = new NativePostImeInputStage(viewPostImeStage,
                        "aq:native-post-ime:" + counterSuffix);
                InputStage earlyPostImeStage = new EarlyPostImeInputStage(nativePostImeStage);
                InputStage imeStage = new ImeInputStage(earlyPostImeStage,
                        "aq:ime:" + counterSuffix);
                InputStage viewPreImeStage = new ViewPreImeInputStage(imeStage);
                InputStage nativePreImeStage = new NativePreImeInputStage(viewPreImeStage,
                        "aq:native-pre-ime:" + counterSuffix);

                mFirstInputStage = nativePreImeStage;
                mFirstPostImeInputStage = earlyPostImeStage;
                mPendingInputEventQueueLengthCounterName = "aq:pending:" + counterSuffix;
            }
        }
    }

在ViewRootImpl.setView中創(chuàng)建了InputChannel、InputQueue进统、以及WindowInputEventReceiver助币。事件輸出這個模塊需要了解Eventhub和InputReader、InputDispather事件框架螟碎。先默認(rèn)知道事件是通過InputDispather回調(diào)到WindowInputEventReceiver這個"鉤子"里的眉菱。

    final class WindowInputEventReceiver extends InputEventReceiver {
        public WindowInputEventReceiver(InputChannel inputChannel, Looper looper) {
            super(inputChannel, looper);
        }

        @Override
        public void onInputEvent(InputEvent event) {
            enqueueInputEvent(event, this, 0, true);
        }

        @Override
        public void onBatchedInputEventPending() {
            if (mUnbufferedInputDispatch) {
                super.onBatchedInputEventPending();
            } else {
                scheduleConsumeBatchedInput();
            }
        }

        @Override
        public void dispose() {
            unscheduleConsumeBatchedInput();
            super.dispose();
        }
    }
    WindowInputEventReceiver mInputEventReceiver;

當(dāng)有輸入事件觸發(fā)時,回調(diào)enqueueInputEvent:

void enqueueInputEvent(InputEvent event,
            InputEventReceiver receiver, int flags, boolean processImmediately) {
        QueuedInputEvent q = obtainQueuedInputEvent(event, receiver, flags);

        // Always enqueue the input event in order, regardless of its time stamp.
        // We do this because the application or the IME may inject key events
        // in response to touch events and we want to ensure that the injected keys
        // are processed in the order they were received and we cannot trust that
        // the time stamp of injected events are monotonic.
        QueuedInputEvent last = mPendingInputEventTail;
        if (last == null) {
            mPendingInputEventHead = q;
            mPendingInputEventTail = q;
        } else {
            last.mNext = q;
            mPendingInputEventTail = q;
        }
        mPendingInputEventCount += 1;
        Trace.traceCounter(Trace.TRACE_TAG_INPUT, mPendingInputEventQueueLengthCounterName,
                mPendingInputEventCount);

        if (processImmediately) {
            doProcessInputEvents();
        } else {
            scheduleProcessInputEvents();
        }
    }

然后分發(fā)掉分,doProcessInputEvents或者scheduleProcessInputEvents都會調(diào)用deliverInputEvent方法分發(fā)事件:

    private void deliverInputEvent(QueuedInputEvent q) {
        Trace.asyncTraceBegin(Trace.TRACE_TAG_VIEW, "deliverInputEvent",
                q.mEvent.getSequenceNumber());
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onInputEvent(q.mEvent, 0);
        }

        InputStage stage;
        if (q.shouldSendToSynthesizer()) {
            stage = mSyntheticInputStage;
        } else {
            stage = q.shouldSkipIme() ? mFirstPostImeInputStage : mFirstInputStage;
        }

        if (stage != null) {
            stage.deliver(q);
        } else {
            finishInputEvent(q);
        }
    }
        public final void deliver(QueuedInputEvent q) {
            if ((q.mFlags & QueuedInputEvent.FLAG_FINISHED) != 0) {
                forward(q);
            } else if (shouldDropInputEvent(q)) {
                finish(q, false);
            } else {
                apply(q, onProcess(q));
            }
        }

這里onProcess是繼承InputStage的子類來實現(xiàn)俭缓,例如ViewPostImeInputStage:

     final class ViewPostImeInputStage extends InputStage {
        public ViewPostImeInputStage(InputStage next) {
            super(next);
        }

        @Override
        protected int onProcess(QueuedInputEvent q) {
            if (q.mEvent instanceof KeyEvent) {
                return processKeyEvent(q);
            } else {
                // If delivering a new non-key event, make sure the window is
                // now allowed to start updating.
                handleDispatchDoneAnimating();
                final int source = q.mEvent.getSource();
                if ((source & InputDevice.SOURCE_CLASS_POINTER) != 0) {
                    return processPointerEvent(q);
                } else if ((source & InputDevice.SOURCE_CLASS_TRACKBALL) != 0) {
                    return processTrackballEvent(q);
                } else {
                    return processGenericMotionEvent(q);
                }
            }
        }
        ...
     }

        private int processPointerEvent(QueuedInputEvent q) {
            final MotionEvent event = (MotionEvent)q.mEvent;

            mAttachInfo.mUnbufferedDispatchRequested = false;
            boolean handled = mView.dispatchPointerEvent(event);
            if (mAttachInfo.mUnbufferedDispatchRequested && !mUnbufferedInputDispatch) {
                mUnbufferedInputDispatch = true;
                if (mConsumeBatchedInputScheduled) {
                    scheduleConsumeBatchedInputImmediately();
                }
            }
            return handled ? FINISH_HANDLED : FORWARD;
        }

這里mView就是之前的mDercorView,dispatchPointerEvent在其父類View中:

    public final boolean dispatchPointerEvent(MotionEvent event) {
        if (event.isTouchEvent()) {
            return dispatchTouchEvent(event);
        } else {
            return dispatchGenericMotionEvent(event);
        }
    }

這里才會調(diào)用到DercorView的dispatchTouchEvent方法:

        @Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
            final Callback cb = getCallback();
            return cb != null && !isDestroyed() && mFeatureId < 0 ? cb.dispatchTouchEvent(ev)
                    : super.dispatchTouchEvent(ev);
        }

getCallback返回的就是Activity酥郭,所以事件的分發(fā)針對一個應(yīng)用來說就可以認(rèn)為是從Activity開始分發(fā)了华坦,實際上現(xiàn)在ViewRootimpl中注冊的事件回調(diào)開始,然后傳遞給視圖根節(jié)點DectorView作處理不从。注意Activity的處理是:

    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }

這里區(qū)分為superDispatchTouchEvent這個方法惜姐,否則又調(diào)用了DectorView的dispatchTouchEvent,一開始的時候我就弄混了。
到這里本篇文章就把輸入事件從EventHub是如何分發(fā)到Activity歹袁,以及輸入事件又是如何從Activity實現(xiàn)ViewGroup和View的分發(fā)說了一通坷衍,作為自己對工作的總結(jié),也希望對其他人有所參考意義条舔。

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