物體移動(dòng):
1. transform.position = Vector3.MoveTowards(transform.position, p[0].position, 200f * -Time.deltaTime);
2. transform.Translate((p[0].position - transform.position).normalized * Time.deltaTime * 20);
3.transform.DOMove(p[0].position, 100f); (DOTween)
(三種方法都可以實(shí)現(xiàn))
旋轉(zhuǎn):
transform.DORotate(p[0].transform.eulerAngles, 3f); // (旋轉(zhuǎn)到點(diǎn)的前方,幾秒 )
攝像機(jī)震動(dòng):(iTween)
iTween.ShakePosition(gameObject, new Vector3(0.6f, 0.6f, 0.6f), 3f);