1裂明、什么是RunLoop
故名思義就是偶芍,運(yùn)行循環(huán), 在程序運(yùn)行過程中循環(huán)做一些事情拌禾。iOS中有2套API來訪問和使用RunLoop取胎。
- Foundation:NSRunLoop
- CFRunLoopRef:CFRunLoopRef
- NSRunLoop和CFRunLoopRef都代表著RunLoop對(duì)象
- NSRunLoop是基于CFRunLoopRef的一層OC包裝
- CFRunLoopRef是開源的。
- https://opensource.apple.com/tarballs/CF
2、RunLoop與線程關(guān)系
- 每條線程都有唯一的一個(gè)與之對(duì)應(yīng)的RunLoop對(duì)象
- RunLoop保存在一個(gè)全局的Dictionary里闻蛀,線程作為key匪傍,RunLoop作為value
- 線程剛創(chuàng)建時(shí)并沒有RunLoop對(duì)象,RunLoop會(huì)在第一次獲取它時(shí)創(chuàng)建
- RunLoop會(huì)在線程結(jié)束時(shí)銷毀
- 主線程的RunLoop已經(jīng)自動(dòng)獲染跬础(創(chuàng)建)役衡,子線程默認(rèn)沒有開啟RunLoop
3、獲取RunLoop對(duì)象
- Foundation
[NSRunLoop currentRunLoop]; // 獲得當(dāng)前線程的RunLoop對(duì)象
[NSRunLoop mainRunLoop]; // 獲得主線程的RunLoop對(duì)象
- Core Foundation
CFRunLoopGetCurrent(); // 獲得當(dāng)前線程的RunLoop對(duì)象
CFRunLoopGetMain(); // 獲得主線程的RunLoop對(duì)象
4薪棒、RunLoop相關(guān)的類
Core Foundation中關(guān)于RunLoop的5個(gè)類
- CFRunLoopRef
- CFRunLoopModeRef
- CFRunLoopSourceRef
- CFRunLoopTimerRef
- CFRunLoopObserverRef
typedef struct __CFRunLoop * CFRunLoopRef;
struct __CFRunLoop {
CFRuntimeBase _base;
pthread_mutex_t _lock; /* locked for accessing mode list */
__CFPort _wakeUpPort; // used for CFRunLoopWakeUp
Boolean _unused;
volatile _per_run_data *_perRunData; // reset for runs of the run loop
pthread_t _pthread;
uint32_t _winthread;
CFMutableSetRef _commonModes;
CFMutableSetRef _commonModeItems;
CFRunLoopModeRef _currentMode;
CFMutableSetRef _modes;
struct _block_item *_blocks_head;
struct _block_item *_blocks_tail;
CFAbsoluteTime _runTime;
CFAbsoluteTime _sleepTime;
CFTypeRef _counterpart;
};
typedef struct __CFRunLoopMode *CFRunLoopModeRef;
struct __CFRunLoopMode {
CFRuntimeBase _base;
pthread_mutex_t _lock; /* must have the run loop locked before locking this */
CFStringRef _name;
Boolean _stopped;
char _padding[3];
CFMutableSetRef _sources0;
CFMutableSetRef _sources1;
CFMutableArrayRef _observers;
CFMutableArrayRef _timers;
CFMutableDictionaryRef _portToV1SourceMap;
__CFPortSet _portSet;
CFIndex _observerMask;
#if USE_DISPATCH_SOURCE_FOR_TIMERS
dispatch_source_t _timerSource;
dispatch_queue_t _queue;
Boolean _timerFired; // set to true by the source when a timer has fired
Boolean _dispatchTimerArmed;
#endif
#if USE_MK_TIMER_TOO
mach_port_t _timerPort;
Boolean _mkTimerArmed;
#endif
#if DEPLOYMENT_TARGET_WINDOWS
DWORD _msgQMask;
void (*_msgPump)(void);
#endif
uint64_t _timerSoftDeadline; /* TSR */
uint64_t _timerHardDeadline; /* TSR */
};
Runloop結(jié)構(gòu).jpg
4.1 CFRunLoopModeRef
- CFRunLoopModeRef代表RunLoop的運(yùn)行模式
- 一個(gè)RunLoop包含若干個(gè)Mode手蝎,每個(gè)Mode又包含若干個(gè)Source0/Source1/Timer/Observer
- RunLoop啟動(dòng)時(shí)只能選擇其中一個(gè)Mode,作為currentMode
- 如果需要切換Mode俐芯,只能退出當(dāng)前Loop柑船,再重新選擇一個(gè)Mode進(jìn)入
- 不同組的Source0/Source1/Timer/Observer能分隔開來,互不影響
- 如果Mode里沒有任何Source0/Source1/Timer泼各,RunLoop會(huì)立馬退出
RunloopMode.jpg
iOS 常用3種Mode
- kCFRunLoopDefaultMode:App的默認(rèn)Mode,通常主線程是在這個(gè)Mode下運(yùn)行
- UITrackingRunLoopMode:界面跟蹤 Mode亏拉,用于 ScrollView 追蹤觸摸滑動(dòng)扣蜻,保證界面滑動(dòng)時(shí)不受其他 Mode 影響
- kCFRunLoopCommonModes:這是一個(gè)占位用的Mode,不是一種真正的Mode
4.2 CFRunLoopObserverRef
typedef CF_OPTIONS(CFOptionFlags, CFRunLoopActivity) {
kCFRunLoopEntry = (1UL << 0), //即將進(jìn)入Loop
kCFRunLoopBeforeTimers = (1UL << 1), //即將處理Time
kCFRunLoopBeforeSources = (1UL << 2),//即將處理Source
kCFRunLoopBeforeWaiting = (1UL << 5),//即將進(jìn)入休眠
kCFRunLoopAfterWaiting = (1UL << 6), //剛從休眠中喚醒
kCFRunLoopExit = (1UL << 7), //即將退出Loop
kCFRunLoopAllActivities = 0x0FFFFFFFU
};
添加Observer監(jiān)聽RunLoop的所有狀態(tài)
- (void)addRunloopObserver {
CFRunLoopObserverRef observer = CFRunLoopObserverCreateWithHandler(kCFAllocatorDefault, kCFRunLoopAllActivities, YES, 0, ^(CFRunLoopObserverRef observer, CFRunLoopActivity activity) {
switch (activity) {
case kCFRunLoopEntry: {
CFRunLoopMode mode = CFRunLoopCopyCurrentMode(CFRunLoopGetCurrent());
NSLog(@"kCFRunLoopEntry - %@", mode);
CFRelease(mode);
}
break;
case kCFRunLoopBeforeTimers:
NSLog(@"kCFRunLoopBeforeTimers");
break;
case kCFRunLoopBeforeSources:
NSLog(@"kCFRunLoopBeforeSources");
break;
case kCFRunLoopBeforeWaiting:
NSLog(@"kCFRunLoopBeforeWaiting");
break;
case kCFRunLoopAfterWaiting:
NSLog(@"kCFRunLoopAfterWaiting");
break;
case kCFRunLoopExit: {
CFRunLoopMode mode = CFRunLoopCopyCurrentMode(CFRunLoopGetCurrent());
NSLog(@"kCFRunLoopExit - %@", mode);
CFRelease(mode);
}
break;
default:
break;
}
});
CFRunLoopAddObserver(CFRunLoopGetCurrent(), observer, kCFRunLoopCommonModes);
CFRelease(observer);
}
5及塘、RunLoop的運(yùn)行邏輯
RunLoop的運(yùn)行邏輯
- Source0: 觸摸事件處理莽使、
performSelector:onThread:
- Source1: 基于Port的線程間通信、系統(tǒng)事件捕捉
- Timers:
NSTimer
笙僚、performSelector:withObject:afterDelay:
- Observers: 用于監(jiān)聽RunLoop的狀態(tài)芳肌、UI刷新(
BeforeWaiting
)、Autorelease pool
(BeforeWaiting
)
Runloop運(yùn)行流程.jpg
6肋层、RunLoop休眠的實(shí)現(xiàn)原理
Runloop休眠原理.jpg
7亿笤、RunLoop應(yīng)用
- 控制線程生命周期(線程保活)
- 解決NSTimer在滑動(dòng)時(shí)停止工作的問題 (NSRunLoopCommonModes)
- 監(jiān)控應(yīng)用卡頓
- 性能優(yōu)化
線程倍安活
@interface SRThread : NSThread
@end
@implementation SRThread
- (void)dealloc {
NSLog(@"%s", __func__);
}
@end
@interface ViewController ()
@property (strong, nonatomic) SRThread *thread;
@property (assign, nonatomic, getter=isStoped) BOOL stopped;
@end
@implementation ViewController
- (void)dealloc {
NSLog(@"%s", __func__);
[self stop];
}
- (void)viewDidLoad {
[super viewDidLoad];
__weak typeof(self) weakSelf = self;
self.stopped = NO;
self.thread = [[SRThread alloc] initWithBlock:^{
NSLog(@"%@----begin----", [NSThread currentThread]);
// 往RunLoop里面添加Source\Timer
[[NSRunLoop currentRunLoop] addPort:[[NSPort alloc] init] forMode:NSDefaultRunLoopMode];
while (weakSelf && !weakSelf.isStoped) {
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
}
NSLog(@"%@----end----", [NSThread currentThread]);
}];
[self.thread start];
self.view.backgroundColor = [UIColor greenColor];
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
if (!self.thread) {
return;
}
[self performSelector:@selector(test) onThread:self.thread withObject:nil waitUntilDone:NO];
}
// 子線程需要執(zhí)行的任務(wù)
- (void)test {
NSLog(@"%s %@", __func__, [NSThread currentThread]);
}
- (void)stop {
if (!self.thread) {
return;
}
// 在子線程調(diào)用stop(waitUntilDone設(shè)置為YES净薛,代表子線程的代碼執(zhí)行完畢后,這個(gè)方法才會(huì)往下走)
[self performSelector:@selector(stopThread) onThread:self.thread withObject:nil waitUntilDone:YES];
}
// 用于停止子線程的RunLoop
- (void)stopThread {
// 設(shè)置標(biāo)記為YES
self.stopped = YES;
// 停止RunLoop
CFRunLoopStop(CFRunLoopGetCurrent());
NSLog(@"%s %@", __func__, [NSThread currentThread]);
// 清空線程
self.thread = nil;
}
@end
持久線程封裝
#import <Foundation/Foundation.h>
/**
該線程執(zhí)行完任務(wù)不會(huì)銷毀蒲拉, 手動(dòng)調(diào)用stop后肃拜,線程銷毀了
*/
@interface SRPermenantThread : NSObject
/**
在當(dāng)前子線程執(zhí)行一個(gè)任務(wù)
*/
- (void)executeTask:(dispatch_block_t)task;
/**
結(jié)束線程
*/
- (void)stop;
@end
@interface SRPermenantThread()
@property (strong, nonatomic) NSThread *innerThread;
@end
@implementation SRPermenantThread
- (void)dealloc {
[self stop];
}
#pragma mark - public methods
- (instancetype)init {
if (self = [super init]) {
self.innerThread = [[NSThread alloc] initWithBlock:^{
// 創(chuàng)建上下文(要初始化一下結(jié)構(gòu)體)
CFRunLoopSourceContext context = {0};
// 創(chuàng)建source
CFRunLoopSourceRef source = CFRunLoopSourceCreate(kCFAllocatorDefault, 0, &context);
// 往Runloop中添加source
CFRunLoopAddSource(CFRunLoopGetCurrent(), source, kCFRunLoopDefaultMode);
// 銷毀source
CFRelease(source);
// 啟動(dòng)
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 1.0e10, false);
}];
[self.innerThread start];
}
return self;
}
- (void)executeTask:(dispatch_block_t)task {
if (!self.innerThread || !task) return;
[self performSelector:@selector(__executeTask:) onThread:self.innerThread withObject:task waitUntilDone:NO];
}
- (void)stop {
if (!self.innerThread) {
return;
}
[self performSelector:@selector(__stop) onThread:self.innerThread withObject:nil waitUntilDone:YES];
}
#pragma mark - private methods
- (void)__stop {
CFRunLoopStop(CFRunLoopGetCurrent());
self.innerThread = nil;
}
- (void)__executeTask:(dispatch_block_t)task {
task();
}
@end