iOS開發(fā)中經(jīng)常需要按照某個(gè)周期執(zhí)行一個(gè)方法熙暴,這時(shí)就需要用到定時(shí)器肌幽。而實(shí)現(xiàn)方法大概有3種:NSTimer贪庙、CADisplayLink蛛株、GCD团赁。
1. NSTimer
會有延時(shí),因?yàn)槿绻鸕unLoop正在執(zhí)行一個(gè)連續(xù)性的運(yùn)算谨履,timer就會被延時(shí)觸發(fā)欢摄。
1.1 創(chuàng)建
scheduledTimerWithTimeInterval 方法不需要手動(dòng)調(diào)用fair,會自動(dòng)執(zhí)行笋粟,并且自動(dòng)加入主循環(huán)池怀挠。
NSTimer *time = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(myLog:) userInfo:@"123" repeats:YES];
timerWithTimeInterval這兩個(gè)類方法創(chuàng)建出來的對象如果不用 addTimer: forMode方法手動(dòng)加入主循環(huán)池中,將不會循環(huán)執(zhí)行矗钟。并且如果不手動(dòng)調(diào)用fair唆香,則定時(shí)器不會啟動(dòng)嫌变。
- (void)viewDidLoad {
[super viewDidLoad];//初始化一個(gè)Invocation對象
NSInvocation* invo = [NSInvocation invocationWithMethodSignature:[[self class] instanceMethodSignatureForSelector:@selector(init)]];
[invo setTarget:self];
[invo setSelector:@selector(myLog)];
NSTimer* timer = [NSTimer timerWithTimeInterval:1.0 invocation:invo repeats:YES];//加入主循環(huán)池中
[[NSRunLoop mainRunLoop]addTimer:timer forMode:NSDefaultRunLoopMode];//開始循環(huán)
}
或者:
NSTimer* timer = [NSTimer timerWithTimeInterval:1.0 target:self selector:@selector(myLog) userInfo:nil repeats:NO];
1.2 成員變量
//設(shè)置定時(shí)器的啟動(dòng)時(shí)間吨艇,常用來管理定時(shí)器的啟動(dòng)與停止
@property (nonatomic, copy) NSDate *fireDate;
//啟動(dòng)定時(shí)器
timer.fireDate = [NSDate distantPast];
//停止定時(shí)器
timer.fireDate = [NSDate distantFuture];
//只讀屬性,獲取定時(shí)器調(diào)用間隔時(shí)間腾啥。
@property(readonly) NSTimeInterval timeInterval;
//獲取定時(shí)器是否有效
@property(readonly, getter=isValid) BOOL valid;
1.3 釋放
如果我們啟動(dòng)了一個(gè)定時(shí)器东涡,在某個(gè)界面釋放前,將這個(gè)定時(shí)器停止甚至置為nil倘待,都不能使這個(gè)界面釋放疮跑,原因是系統(tǒng)的循環(huán)池中還保有這個(gè)對象。
若循環(huán)執(zhí)行凸舵,必須手動(dòng)關(guān)閉祖娘,[timer invalidate]是唯一的方法將定時(shí)器從循環(huán)池中移除,停止后啊奄,一定要將timer賦空渐苏,否則還是沒有釋放掀潮。
[timer invalidate];
timer = nil;
2. CADisplayLink
適合做界面的不停重繪,和屏幕的刷新頻率同步琼富,iOS設(shè)備60次/s仪吧,每當(dāng)屏幕顯示內(nèi)容刷新結(jié)束的時(shí)候,runloop就會向CADisplayLink指定的target發(fā)送一次指定的selector消息
2.1 創(chuàng)建
self.displayLink =[CADisplayLink displayLinkWithTarget:self selector:@selector(handleDisplayLink:)];
[self.displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
2.2 停止
[self.displayLink invalidate];
self.displayLink = nil;
3. CGD方式
3.1 延時(shí)執(zhí)行一次
double delayInSeconds = 2.0;
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, delayInSeconds *NSEC_PER_SEC);
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
//執(zhí)行事件
});
3.2 循環(huán)執(zhí)行
注意:必須將timer寫成屬性才會執(zhí)行
//設(shè)置時(shí)間間隔
NSTimeInterval period = 1.0;
dispatch_queue_t queue = dispatch_get_global_queue(0, 0);
_timer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, queue);
dispatch_source_set_timer(_timer, DISPATCH_TIME_NOW, period * NSEC_PER_SEC, 0 * NSEC_PER_SEC);
dispatch_source_set_event_handler(_timer, ^{
NSLog(@"+++++定時(shí)器+++++");
});
dispatch_resume(_timer);
3.3 循環(huán)執(zhí)行 比如:倒計(jì)時(shí)并刷新UI
- (void)startTimerWithSeconds:(long)seconds endBlock:(void(^)())endBlock
{
__block long timeout = seconds;//倒計(jì)時(shí)時(shí)間
dispatch_queue_t queue =dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0);
dispatch_source_t _timer =dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER,0,0,queue);
dispatch_source_set_timer(_timer,dispatch_walltime(NULL,0),1.0*NSEC_PER_SEC,0);//每秒執(zhí)行
dispatch_source_set_event_handler(_timer, ^{
if(timeout < 0){ //倒計(jì)時(shí)結(jié)束鞠眉,回調(diào)block
dispatch_source_cancel(_timer);
dispatch_async(dispatch_get_main_queue(), ^{
if(endBlock) {
endBlock();
}
});
}else{
timeout -= 1;
dispatch_async(dispatch_get_main_queue(), ^{
//主線程更新UI
[_btn setTitle:[NSString stringWithFormat:@"再次獲取%zds",timeout] forState:UIControlStateSelected];
NSLog(@"剩余%zds",timeout);
});
}
});
dispatch_resume(_timer);
}