2017年的蘋果發(fā)布會過去快一個月了,一直忙著沒有空寫寫文章,今天我要和大家分享的是蘋果今年震撼推出的 ARKit 和 coreML,這也代表著未來互聯(lián)網(wǎng)的發(fā)展趨勢.
廢話扯的再多也沒有用,先上今天的效果圖:
CE48E2BC-E66C-43FE-A11F-C4291B514901.png
不好意思本人不知道視頻如何上傳,這能來張簡單的圖片了
利用coleML識別電腦鍵盤,之后利用ARkit 將識別結果顯示到屏幕上,每當我們點擊一個物體,就會展示對應的識別結果.
現(xiàn)在先附上源碼供大家一起學習,以后了解更深了再和大家暢聊AR和coreML
import UIKit
import SceneKit
import ARKit
import Vision
class ViewController: UIViewController, ARSCNViewDelegate {
var hitResult : ARHitTestResult!
var resnetModel = Resnet50()
var visionRequest = [VNRequest]()
@IBOutlet var sceneView: ARSCNView!
override func viewDidLoad() {
super.viewDidLoad()
//設置代理
sceneView.delegate = self
//顯示
sceneView.showsStatistics = true
//創(chuàng)建場景
let scene = SCNScene()
//展示場景
sceneView.scene = scene
//注冊手勢
registerTapScreenRecognizer()
}
//注冊一個點擊屏幕的手勢
func registerTapScreenRecognizer(){
let tapGes = UITapGestureRecognizer(target: self, action: #selector(tapScreen))
self.sceneView.addGestureRecognizer(tapGes)
}
//點擊屏幕
@objc func tapScreen(tapGes: UITapGestureRecognizer){
let sceneView = tapGes.view as! ARSCNView//獲得點擊的view(截圖)
let touchLocation = self.sceneView.center
guard let currentFrame = sceneView.session.currentFrame else{ return }
let hitResults = sceneView.hitTest(touchLocation, types: .featurePoint)
if hitResults.isEmpty{ return }
guard let hitResult = hitResults.first else {return}
self.hitResult = hitResult
let pixelBuffer = currentFrame.capturedImage//把圖片丟進圖片緩沖區(qū)
performVisionRequest(pixelBuffer: pixelBuffer)
}
func performVisionRequest(pixelBuffer:CVPixelBuffer) {
let visionModel = try! VNCoreMLModel(for: self.resnetModel.model)
let request = VNCoreMLRequest(model: visionModel) { (request, error) in
if error != nil {return}
guard let observations = request.results else{return}
let observation = observations.first as! VNClassificationObservation//點擊一瞬間的畫面
DispatchQueue.main.async {
self.displayPredictions(text: observation.identifier)
}
}
request.imageCropAndScaleOption = .centerCrop
self.visionRequest = [request]
let imageRequestHandler = VNImageRequestHandler(cvPixelBuffer: pixelBuffer, orientation: .upMirrored, options: [:])
DispatchQueue.global().async {
try! imageRequestHandler.perform(self.visionRequest)
}
}
//展示3d模型
func displayPredictions(text:String) {
let node = creatText(text: text)
node.position = SCNVector3(self.hitResult.worldTransform.columns.3.x,
self.hitResult.worldTransform.columns.3.y,
self.hitResult.worldTransform.columns.3.z)
self.sceneView.scene.rootNode.addChildNode(node)
}
//創(chuàng)建節(jié)點
func creatText(text:String) -> SCNNode {
let parrentNode = SCNNode()
let sphere = SCNSphere(radius: 0.01)
let sphereMaterial = SCNMaterial()
sphereMaterial.diffuse.contents = UIColor.red
sphere.firstMaterial = sphereMaterial
let sphereNode = SCNNode(geometry: sphere)
parrentNode.addChildNode(sphereNode)
let textGeo = SCNText(string: text, extrusionDepth: 0)
textGeo.alignmentMode = kCAAlignmentCenter
textGeo.firstMaterial?.diffuse.contents = UIColor.red
textGeo.firstMaterial?.specular.contents = UIColor.white
textGeo.firstMaterial?.isDoubleSided = true
let font = UIFont(name: "Futura", size: 0.15)
textGeo.font = font
let textNode = SCNNode(geometry: textGeo)
textNode.scale = SCNVector3Make(0.2, 0.2, 0.2)
parrentNode.addChildNode(textNode)
return parrentNode
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
//這里面做全局追蹤
// Create a session configuration
let configuration = ARWorldTrackingConfiguration()
// Run the view's session
sceneView.session.run(configuration)
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
// Pause the view's session
sceneView.session.pause()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Release any cached data, images, etc that aren't in use.
}
// MARK: - ARSCNViewDelegate
/*
// Override to create and configure nodes for anchors added to the view's session.
func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? {
let node = SCNNode()
return node
}
*/
func session(_ session: ARSession, didFailWithError error: Error) {
// Present an error message to the user
}
func sessionWasInterrupted(_ session: ARSession) {
// Inform the user that the session has been interrupted, for example, by presenting an overlay
}
func sessionInterruptionEnded(_ session: ARSession) {
// Reset tracking and/or remove existing anchors if consistent tracking is required
}
}
想下載源碼的可以戳這里 demo歡迎學習