YEP.30 – Visual HP Gauges
Want to display HP gauges visibly on enemies? And possibly even your allies? Want to give certain enemies different color HP gauges or make it longer than usual? Or make it required that enemies must be defeated first before showing their HP gauge? Well, now you can!
想要顯示敵方的血量嗎?或者你的同伴榔袋?想要顯示與平時(shí)不同的血量顏色嗎要拂?或者需要先擊倒敵方才能顯示血量锌畸?好的,現(xiàn)在可以實(shí)現(xiàn)了
Introduction
This plugin requires YEP_BattleEngineCore. Make sure this plugin is located under YEP_BattleEngineCore in the plugin list.
這個(gè)插件需要戰(zhàn)斗核心插件,請確保這個(gè)插件放在戰(zhàn)斗核心插件下面的列表。
This plugin shows the HP Gauges of enemies as they’re selected or while they take damage. You can also opt for actors to show their HP Gauge as well. Adjust the parameters to change the way you want the HP Gauges to appear.
這個(gè)插件可以在敵方被擊中或者選擇時(shí)顯示血量狈茉,你也可以設(shè)置隊(duì)員的血量顯示。你可以調(diào)整血量顯示的參數(shù)掸掸。
By default, enemies would need to be defeated first in order for the gauges to show up. This can be changed within the parameter settings. However, during battle test, the HP gauges are always shown unless the enemy has a hidden HP gauge.
敵方默認(rèn)不需要先擊倒在顯示血量氯庆。這個(gè)可以通過參數(shù)設(shè)定。但是扰付,在編輯器戰(zhàn)斗測試時(shí)堤撵,血量會一直顯示,除非敵方隱藏羽莺。
Notetags
Class and Enemy Notetags:
<Hide HP Gauge>
This HP gauge will always be hidden if this notetag is present.
隱藏血量
<Show HP Gauge>
This HP gauge will always be shown if this notetag is present while the target is selected or taking damage.
顯示血量
<HP Gauge Width: x>
This will set the battler’s HP Gauge width to x pixels. However, if this width is less than the minimum width, minimum width will take priority.
血量槽寬度粒督,如果寬度小于最小寬度,將會取最小寬度
<HP Gauge Height: x>
This set’s the HP Gauge height to x pixels.
血量槽高度
<HP Gauge Back Color: x>
This changes the HP Gauge’s back color to x text color.
血量槽背景顏色
<HP Gauge Color 1: x>
This changes the HP Gauge’s color 1 to x text color.
血量槽顏色1
<HP Gauge Color 2: x>
This changes the HP Gauge’s color 2 to x text color.
血量槽顏色2