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  • 按照步驟集成snapshot,出現(xiàn)下面的錯(cuò)誤荞彼,如何解決呢骡送,大佬
    LuaException: [string "LuaState.cs"]:6: module 'snapshot' not found:
    no field package.preload['snapshot']
    no file './snapshot.lua'
    no file 'E:/unity5.6.6f2/Editor/lua/snapshot.lua'
    no file 'E:/unity5.6.6f2/Editor/lua/snapshot/init.lua'
    no file 'D:/unity/LuaLeakTest/Assets/ToLua/Lua/snapshot.lua'
    no file 'D:/unity/LuaLeakTest/Assets/Lua/snapshot.lua'
    no file './Resources/snapshot.lua'
    no file 'C:/Users/togchen/AppData/LocalLow/DefaultCompany/LuaLeakTest/Win/Lua/snapshot.lua'
    no file '.\snapshot.dll'
    no file 'E:\unity5.6.6f2\Editor\snapshot.dll'
    no file 'E:\unity5.6.6f2\Editor\loadall.dll'
    stack traceback:
    [C]: in function 'require'
    [string "LuaState.cs"]:6: in function <[string "LuaState.cs"]:3>
    LuaInterface.LuaState:PCall(Int32, Int32) (at Assets/ToLua/Core/LuaState.cs:756)
    LuaInterface.LuaFunction:PCall() (at Assets/ToLua/Core/LuaFunction.cs:96)
    LuaInterface.LuaFunction:Call() (at Assets/ToLua/Core/LuaFunction.cs:120)
    LuaMemoryLeack:Check() (at Assets/ToLua/Examples/20_utf8/LuaMemoryLeack.cs:57)
    UnityEngine.EventSystems.EventSystem:Update()

    Unity手游開(kāi)發(fā)札記——ToLua#集成內(nèi)存泄露檢查和性能檢測(cè)工具

    0. 前言 有段時(shí)間沒(méi)有寫(xiě)博客了,主要原因是事情有點(diǎn)多絮记,一件接著一件摔踱,沒(méi)有太多整理總結(jié)的機(jī)會(huì)。游戲開(kāi)發(fā)逐漸進(jìn)入鋪量制作的忙碌階段怨愤,趣味性沒(méi)那么多派敷,新鮮感也少了,雖然還是有很多...

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