我們之前構(gòu)建過arcgis 的風(fēng)場(chǎng)圖層 這次我們切換構(gòu)建cesium的風(fēng)場(chǎng)圖層
我們先設(shè)計(jì)一下風(fēng)場(chǎng)的工具類
vector類定義
class?Vector {
public u:number;
public v:number;
public m:number;
constructor(u:number, v:number) {
this.u = u
this.v = v
this.m =?this.magnitude()
}
/**
* the vector value
* @returns {Number}
*/
magnitude() {
return?Math.sqrt(this.u *?this.u +?this.v *?this.v)
}
/**
* Angle in degrees (0 to 360o) --> Towards
* N is 0o and E is 90o
* @returns {Number}
*/
directionTo() {
let verticalAngle =?Math.atan2(this.u,?this.v)
let inDegrees = verticalAngle * (180.0 /?Math.PI)
if (inDegrees <?0) {
inDegrees +=?360.0
}
return inDegrees
}
/**
* Angle in degrees (0 to 360o) From x-->
* N is 0o and E is 90o
* @returns {Number}
*/
directionFrom() {
let a =?this.directionTo()
return (a +?180.0) %?360.0
}
}
export?default Vector
Filed類定義
```
import Vector from './Vector'
class Field {
public grid:any = null;
public xmin:any = null;
public xmax:any= null;
public ymin:any= null;
public ymax:any= null;
public rows:any= null;
public cols:any= null;
public us:any= null;
public vs:any= null;
public deltaX:any= null;
public deltaY:any= null;
public isFields:any= null;
public isContinuous:any= null;
public wrappedX:any= null;
public range:any= null;
constructor(params:any) {
this.grid = []
this.xmin = params.xmin
this.xmax = params.xmax
this.ymin = params.ymin
this.ymax = params.ymax
this.cols = params.cols // 列數(shù)
this.rows = params.rows // 行數(shù)
this.us = params.us //
this.vs = params.vs
this.deltaX = params.deltaX // x 方向增量
this.deltaY = params.deltaY // y方向增量
if (this.deltaY < 0 && this.ymin < this.ymax) { // eslint-disable-next-line no-console console.warn('[wind-core]: The data is flipY') } else { this.ymin = Math.min(params.ymax, params.ymin) this.ymax = Math.max(params.ymax, params.ymin) } this.isFields = true let cols = Math.ceil((this.xmax - this.xmin) / params.deltaX) // 列 let rows = Math.ceil((this.ymax - this.ymin) / params.deltaY) // 行 if (cols !== this.cols || rows !== this.rows) { // eslint-disable-next-line no-console console.warn('[wind-core]: The data grid not equal') } // Math.floor(ni * Δλ) >= 360;
this.isContinuous = Math.floor(this.cols * params.deltaX) >= 360
this.wrappedX = 'wrappedX' in params ? params.wrappedX : this.xmax > 180 // [0, 360] --> [-180, 180];
this.grid = this.buildGrid()
this.range = this.calculateRange()
}
// fromhttps://github.com/sakitam-fdd/wind-layer/blob/95368f9433/src/windy/windy.js#L110
buildGrid() {
let grid = []
let p = 0
let _a = this,
rows = _a.rows,
cols = _a.cols,
us = _a.us,
vs = _a.vs
for (let j = 0; j < rows; j++) {
let row = []
for (let i = 0; i < cols; i++, p++) {
let u = us[p]
let v = vs[p]
let valid = this.isValid(u) && this.isValid(v)
row[i] = valid ? new Vector(u, v) : null
}
if (this.isContinuous) {
row.push(row[0])
}
grid[j] = row
}
return grid
}
/**
*
*/
release() {
this.grid = []
}
/***
*
@returns{(*)[]}
*/
extent() {
return [this.xmin, this.ymin, this.xmax, this.ymax]
}
/**
Bilinear interpolation for Vector
https://en.wikipedia.org/wiki/Bilinear_interpolation
@param{Number} x
@param{Number} y
@param{Number[]} g00
@param{Number[]} g10
@param{Number[]} g01
@param{Number[]} g11
@returns{Vector}
*/
bilinearInterpolateVector(x:any, y:any, g00:any, g10:any, g01:any, g11:any) {
let rx = 1 - x
let ry = 1 - y
let a = rx * ry
let b = x * ry
let c = rx * y
let d = x * y
let u = g00.u * a + g10.u * b + g01.u * c + g11.u * d
let v = g00.v * a + g10.v * b + g01.v * c + g11.v * d
return new Vector(u, v)
}
/**
calculate vector value range
/ calculateRange() { if (!this.grid || !this.grid[0]) { return } let rows = this.grid.length let cols = this.grid[0].length // const vectors = []; let min let max // @from:https://stackoverflow.com/questions/13544476/how-to-find-max-and-min-in-array-using-minimum-comparisonsfor (let j = 0; j < rows; j++) { for (let i = 0; i < cols; i++) { let vec = this.grid[j][i] if (vec !== null) { let val = vec.m || vec.magnitude() // vectors.push(); if (min === undefined) { min = val } else if (max === undefined) { max = val // update min max // 1. Pick 2 elements(a, b), compare them. (say a > b) min = Math.min(min, max) max = Math.max(min, max) } else { // 2. Update min by comparing (min, b) // 3. Update max by comparing (max, a) min = Math.min(val, min) max = Math.max(val, max) } } } } return [min, max] } /*
*
*/
isValid(x:any) {
return x !== null && x !== undefined
}
getWrappedLongitudes() {
let xmin = this.xmin
let xmax = this.xmax
if (this.wrappedX) {
if (this.isContinuous) {
xmin = -180
xmax = 180
} else {
xmax = this.xmax - 360
xmin = this.xmin - 360
}
}
return [xmin, xmax]
}
contains(lon:any, lat:any) {
let _a = this.getWrappedLongitudes(),
xmin = _a[0],
xmax = _a[1]
let longitudeIn = lon >= xmin && lon <= xmax let latitudeIn if (this.deltaY >= 0) {
latitudeIn = lat >= this.ymin && lat <= this.ymax } else { latitudeIn = lat >= this.ymax && lat <= this.ymin
}
return longitudeIn && latitudeIn
}
/**
*
@returns{number}
*/
floorMod(a:any, n:any) {
return a - n * Math.floor(a / n)
}
/**
*
@paramlon
@paramlat
*/
getDecimalIndexes(lon:any, lat:any) {
let i = this.floorMod(lon - this.xmin, 360) / this.deltaX // calculate longitude index in wrapped range [0, 360)
let j = (this.ymax - lat) / this.deltaY // calculate latitude index in direction +90 to -90
return [i, j]
}
/**
Nearest value at lon-lat coordinates
*
@paramlon
@paramlat
/ valueAt(lon:any, lat:any) { if (!this.contains(lon, lat)) { return null } let indexes = this.getDecimalIndexes(lon, lat) let ii = Math.floor(indexes[0]) let jj = Math.floor(indexes[1]) let ci = this.clampColumnIndex(ii) let cj = this.clampRowIndex(jj) return this.valueAtIndexes(ci, cj) } /*
Get interpolated grid value lon-lat coordinates
@paramlon
@paramlat
*/
interpolatedValueAt(lon:any, lat:any) {
if (!this.contains(lon, lat)) {
return null
}
let _a = this.getDecimalIndexes(lon, lat),
i = _a[0],
j = _a[1]
return this.interpolatePoint(i, j)
}
hasValueAt(lon:any, lat:any) {
let value = this.valueAt(lon, lat)
return value !== null
}
/**
*
/ interpolatePoint(i:any, j:any) { // 1 2 After converting λ and φ to fractional grid indexes i and j, we find the // fi i ci four points 'G' that enclose point (i, j). These points are at the four // | =1.4 | corners specified by the floor and ceiling of i and j. For example, given // ---G--|---G--- fj 8 i = 1.4 and j = 8.3, the four surrounding grid points are (1, 8), (2, 8), // j ___|_ . | (1, 9) and (2, 9). // =8.3 | | // ---G------G--- cj 9 Note that for wrapped grids, the first column is duplicated as the last // | | column, so the index ci can be used without taking a modulo. let indexes = this.getFourSurroundingIndexes(i, j) let fi = indexes[0], ci = indexes[1], fj = indexes[2], cj = indexes[3] let values = this.getFourSurroundingValues(fi, ci, fj, cj) if (values) { let g00 = values[0], g10 = values[1], g01 = values[2], g11 = values[3] //@ts-ignorereturn this.bilinearInterpolateVector(i - fi, j - fj, g00, g10, g01, g11) } return null } /*
Check the column index is inside the field,
adjusting to min or max when needed
@param{Number} ii - index
@returns{Number} i - inside the allowed indexes
*/
clampColumnIndex(ii:any) {
let i = ii
if (ii < 0) { i = 0 } let maxCol = this.cols - 1 if (ii > maxCol) {
i = maxCol
}
return i
}
/**
Check the row index is inside the field,
adjusting to min or max when needed
@param{Number} jj index
@returns{Number} j - inside the allowed indexes
*/
clampRowIndex(jj:any) {
let j = jj
if (jj < 0) { j = 0 } let maxRow = this.rows - 1 if (jj > maxRow) {
j = maxRow
}
return j
}
/**
from:https://github.com/IHCantabria/Leaflet.CanvasLayer.Field/blob/master/src/Field.js#L252
@param{Number} i - decimal index
@param{Number} j - decimal index
@returns{Array} [fi, ci, fj, cj]
*/
getFourSurroundingIndexes(i:any, j:any) {
let fi = Math.floor(i) // 左
let ci = fi + 1 // 右
// duplicate colum to simplify interpolation logic (wrapped value)
if (this.isContinuous && ci >= this.cols) {
ci = 0
}
ci = this.clampColumnIndex(ci)
let fj = this.clampRowIndex(Math.floor(j)) // 上 緯度方向索引(取整)
let cj = this.clampRowIndex(fj + 1) // 下
return [fi, ci, fj, cj]
}
/**
fromhttps://github.com/IHCantabria/Leaflet.CanvasLayer.Field/blob/master/src/Field.js#L277
Get four surrounding values or null if not available,
from 4 integer indexes
@param{Number} fi
@param{Number} ci
@param{Number} fj
@param{Number} cj
@returns{Array}
*/
getFourSurroundingValues(fi:any, ci:any, fj:any, cj:any) {
let row
if ((row = this.grid[fj])) {
let g00 = row[fi] // << left let g10 = row[ci] // right >>
if (this.isValid(g00) && this.isValid(g10) && (row = this.grid[cj])) {
// lower row vv
let g01 = row[fi] // << left let g11 = row[ci] // right >>
if (this.isValid(g01) && this.isValid(g11)) {
return [g00, g10, g01, g11] // 4 values found!
}
}
}
return null
}
/**
Value for grid indexes
@param{Number} i - column index (integer)
@param{Number} j - row index (integer)
@returns{Vector|Number}
*/
valueAtIndexes(i:any, j:any) {
return this.grid[j][i] // <-- j,i !!
}
/**
Lon-Lat for grid indexes
@param{Number} i - column index (integer)
@param{Number} j - row index (integer)
@returns{Number[]} [lon, lat]
*/
lonLatAtIndexes(i:any, j:any) {
let lon = this.longitudeAtX(i)
?更多參考?https://xiaozhuanlan.com/topic/1648735092