相信很多Android開發(fā)的同學(xué)都知道View繪制流程大致是先measure稀火、layout胧洒、draw亭敢。但是你們知道m(xù)easure滚婉、layout、draw分別做些什么事情嗎帅刀?進(jìn)入activity怎么開始繪制view的让腹?
本篇文章主要圍繞View的整體流程(包括從什么時(shí)候開始進(jìn)行View的繪制、流程順序是怎么樣的)扣溺、measure骇窍、layout、draw分別做什么進(jìn)行講解锥余。
一像鸡、View繪制入口
我們先看下View是從什么時(shí)候開始繪制的。是從Activity onCreate中setContentView開始嗎哈恰?No只估。從Activity onResume之后,這個(gè)需要從ActivityThread中的handleResumeActivity方法來(lái)說(shuō):
public void handleResumeActivity(IBinder token, boolean finalStateRequest, boolean isForward,
String reason) {
//...省略
//調(diào)用Activity的onResume方法
final ActivityClientRecord r = performResumeActivity(token, finalStateRequest, reason);
if (r == null) {
//...省略
if (r.window == null && !a.mFinished && willBeVisible) {
r.window = r.activity.getWindow();
View decor = r.window.getDecorView();
decor.setVisibility(View.INVISIBLE);
ViewManager wm = a.getWindowManager();
WindowManager.LayoutParams l = r.window.getAttributes();
a.mDecor = decor;
//...省略
if (a.mVisibleFromClient) {
if (!a.mWindowAdded) {
a.mWindowAdded = true;
//此處便是繪制的入口着绷,調(diào)用WindowManager的addView方法
wm.addView(decor, l);
}
//...省略
}
//...省略
}
ActivityThread中的handleResumeActivity先調(diào)用Activity的onResume方法蛔钙,接著通過(guò)windowmanager的addView方法開始繪制View。WindowManager只是個(gè)接口荠医,它的實(shí)現(xiàn)類是WindowManagerImpl類吁脱,那我們接著看WindowManagerImpl的addView方法:
public void addView(@NonNull View view, @NonNull ViewGroup.LayoutParams params) {
applyDefaultToken(params);
mGlobal.addView(view, params, mContext.getDisplay(), mParentWindow);
}
WindowManagerImpl有調(diào)用mGlobal的addView方法桑涎,mGloabal是WindowManagerGlobal的實(shí)例對(duì)象,我們解析看下mGlobal的addView方法:
public void addView(View view, ViewGroup.LayoutParams params,
Display display, Window parentWindow) {
//...省略
ViewRootImpl root;
View panelParentView = null;
synchronized (mLock) {
//...省略
root = new ViewRootImpl(view.getContext(), display);
view.setLayoutParams(wparams);
mViews.add(view);
mRoots.add(root);
mParams.add(wparams);
//...省略
try {
root.setView(view, wparams, panelParentView);
}
//...省略
}
}
mGloabal的addView先創(chuàng)建ViewRootImpl實(shí)列對(duì)象root兼贡,再設(shè)置View的layoutParams攻冷,將view加入mViews列表中,將root加入mRoots列表中遍希,接著調(diào)用ViewRootImpl的setView方法將view(此view是DecorView)等曼、wparams(是window的layoutParams)、panelParentView(在哪個(gè)父級(jí)窗口的根view凿蒜,如果是activity則為空禁谦,如果是dialog則是對(duì)應(yīng)的activity)。
明確一點(diǎn):WindowManager用于類似activity等組件與window的通信管理類废封;ViewRootImpl則是View和window的交互州泊、通信的橋梁。
好的漂洋,我們繼續(xù)看下ViewRootImpl的setView做些什么事情:
public void setView(View view, WindowManager.LayoutParams attrs, View panelParentView) {
synchronized (this) {
if (mView == null) {
//將DecorView賦值給成員變量mView
mView = view;
//...省略
requestLayout();
//...省略
}
}
}
requestLayout是不是很熟悉遥皂?不錯(cuò)開發(fā)中我們有時(shí)會(huì)重新調(diào)用requestLayout進(jìn)行更新布局重繪。我們先看下ViewRootImpl中requestLayout做什么:
public void requestLayout() {
if (!mHandlingLayoutInLayoutRequest) {
//校驗(yàn)是否是ui線程
checkThread();
mLayoutRequested = true;
scheduleTraversals();
}
}
void scheduleTraversals() {
if (!mTraversalScheduled) {
mTraversalScheduled = true;
mTraversalBarrier = mHandler.getLooper().getQueue().postSyncBarrier();
mChoreographer.postCallback(
Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
//...省略
}
}
final class TraversalRunnable implements Runnable {
@Override
public void run() {
doTraversal();
}
}
final TraversalRunnable mTraversalRunnable = new TraversalRunnable();
void doTraversal() {
//...省略
performTraversals();
//...省略
}
ViewRootImpl的requestLayout先調(diào)用scheduleTraversals刽漂,接著scheduleTraversals又將mTraversalRunnable加入mChoreographer的執(zhí)行隊(duì)列中渴肉,mTraversalRunnable在mChoreographer調(diào)度室調(diào)用doTraversal方法,接著doTraversal又調(diào)用performTraversals方法爽冕,ok仇祭,我們繼續(xù)看performTraversals方法的實(shí)現(xiàn):
private void performTraversals() {
//...省略
performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);
//...省略
performLayout(lp, mWidth, mHeight);
//...省略
performDraw();
//...省略
}
到這里是不是很熟悉了?先measure再layout最后draw颈畸。
二乌奇、Measure
步驟一中,我們分析到ViewRootImpl的performTraversals方法中調(diào)用performMeasure眯娱,我們從這個(gè)performMeasure開始分析:
private void performMeasure(int childWidthMeasureSpec, int childHeightMeasureSpec) {
if (mView == null) {
return;
}
Trace.traceBegin(Trace.TRACE_TAG_VIEW, "measure");
try {
mView.measure(childWidthMeasureSpec, childHeightMeasureSpec);
} finally {
Trace.traceEnd(Trace.TRACE_TAG_VIEW);
}
}
上面分析是已經(jīng)明確說(shuō)明了mView就是DecorView礁苗,我們看下DecorView的measure方法,首先DecorView繼承自FrameLayout徙缴,而FrameLayout有繼承自ViewGroup试伙,ViewGroup繼承自View。我們發(fā)現(xiàn)DecorView并沒有重寫measure方法于样,F(xiàn)rameLayout也沒有疏叨,ViewGroup也沒有,那么我們看下View下的measure方法:
public final void measure(int widthMeasureSpec, int heightMeasureSpec) {
//判斷是否陰影穿剖、光效等邊界
boolean optical = isLayoutModeOptical(this);
if (optical != isLayoutModeOptical(mParent)) {
//代表父控件有陰影蚤蔓、光效等邊界而當(dāng)前view沒有
//或者當(dāng)前view有陰影、光效等邊界而父控件沒有
//則當(dāng)前view的大小需要減去陰影糊余、光效等邊界的大小
Insets insets = getOpticalInsets();
int oWidth = insets.left + insets.right;
int oHeight = insets.top + insets.bottom;
widthMeasureSpec = MeasureSpec.adjust(widthMeasureSpec, optical ? -oWidth : oWidth);
heightMeasureSpec = MeasureSpec.adjust(heightMeasureSpec, optical ? -oHeight : oHeight);
}
// Suppress sign extension for the low bytes
//已寬的大小為高32位秀又,高的大小為低32為計(jì)算出測(cè)量結(jié)果緩存的key
long key = (long) widthMeasureSpec << 32 | (long) heightMeasureSpec & 0xffffffffL;
//如果測(cè)量緩存為空单寂,則創(chuàng)建一個(gè)測(cè)量緩存對(duì)象
if (mMeasureCache == null) mMeasureCache = new LongSparseLongArray(2);
//是否強(qiáng)制繪制
final boolean forceLayout = (mPrivateFlags & PFLAG_FORCE_LAYOUT) == PFLAG_FORCE_LAYOUT;
// Optimize layout by avoiding an extra EXACTLY pass when the view is
// already measured as the correct size. In API 23 and below, this
// extra pass is required to make LinearLayout re-distribute weight.
//大小是否有變化
final boolean specChanged = widthMeasureSpec != mOldWidthMeasureSpec
|| heightMeasureSpec != mOldHeightMeasureSpec;
//大小是否精確值?
final boolean isSpecExactly = MeasureSpec.getMode(widthMeasureSpec) == MeasureSpec.EXACTLY
&& MeasureSpec.getMode(heightMeasureSpec) == MeasureSpec.EXACTLY;
//大小是否是match_parent
final boolean matchesSpecSize = getMeasuredWidth() == MeasureSpec.getSize(widthMeasureSpec)
&& getMeasuredHeight() == MeasureSpec.getSize(heightMeasureSpec);
//是否需要測(cè)量大小
final boolean needsLayout = specChanged
&& (sAlwaysRemeasureExactly || !isSpecExactly || !matchesSpecSize);
if (forceLayout || needsLayout) {
//強(qiáng)制繪制或者需要測(cè)量
// first clears the measured dimension flag
mPrivateFlags &= ~PFLAG_MEASURED_DIMENSION_SET;
resolveRtlPropertiesIfNeeded();
int cacheIndex = forceLayout ? -1 : mMeasureCache.indexOfKey(key);
if (cacheIndex < 0 || sIgnoreMeasureCache) {
//需要繪制或者測(cè)量
// measure ourselves, this should set the measured dimension flag back
//調(diào)用onMeasure方法進(jìn)行測(cè)量
onMeasure(widthMeasureSpec, heightMeasureSpec);
mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
}
//...省略
}
///...省略
}
View最終會(huì)調(diào)用onMeasure進(jìn)行測(cè)量吐辙,DecorView重寫了FrameLayout的onMeasure方法宣决,我們看下DecorView的onMeasure方法:
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
//...省略
//獲取測(cè)量策略
final int widthMode = getMode(widthMeasureSpec);
final int heightMode = getMode(heightMeasureSpec);
//...省略
if (widthMode == AT_MOST) {
//寬度測(cè)量策略是wrap_content
final TypedValue tvw = isPortrait ? mWindow.mFixedWidthMinor : mWindow.mFixedWidthMajor;
if (tvw != null && tvw.type != TypedValue.TYPE_NULL) {
//根據(jù)window的大小來(lái)計(jì)算DecorView的寬度
final int w;
if (tvw.type == TypedValue.TYPE_DIMENSION) {
w = (int) tvw.getDimension(metrics);
} else if (tvw.type == TypedValue.TYPE_FRACTION) {
w = (int) tvw.getFraction(metrics.widthPixels, metrics.widthPixels);
} else {
w = 0;
}
if (DEBUG_MEASURE) Log.d(mLogTag, "Fixed width: " + w);
//獲取DecorView的寬度大小
final int widthSize = MeasureSpec.getSize(widthMeasureSpec);
if (w > 0) {
//取window允許寬度的最大值和當(dāng)前DecorView寬度大小,兩者的最小值作為DecorView的寬度
widthMeasureSpec = MeasureSpec.makeMeasureSpec(
Math.min(w, widthSize), EXACTLY);
fixedWidth = true;
} else {
widthMeasureSpec = MeasureSpec.makeMeasureSpec(
widthSize - mFloatingInsets.left - mFloatingInsets.right,
AT_MOST);
mApplyFloatingHorizontalInsets = true;
}
}
}
mApplyFloatingVerticalInsets = false;
if (heightMode == AT_MOST) {
//高度測(cè)量策略是wrap_content
final TypedValue tvh = isPortrait ? mWindow.mFixedHeightMajor
: mWindow.mFixedHeightMinor;
if (tvh != null && tvh.type != TypedValue.TYPE_NULL) {
//根據(jù)window的大小來(lái)計(jì)算DecorView的高度
final int h;
if (tvh.type == TypedValue.TYPE_DIMENSION) {
h = (int) tvh.getDimension(metrics);
} else if (tvh.type == TypedValue.TYPE_FRACTION) {
h = (int) tvh.getFraction(metrics.heightPixels, metrics.heightPixels);
} else {
h = 0;
}
if (DEBUG_MEASURE) Log.d(mLogTag, "Fixed height: " + h);
//獲取DecorView的高度大小
final int heightSize = MeasureSpec.getSize(heightMeasureSpec);
if (h > 0) {
//取window允許高度的最大值和當(dāng)前DecorView高度昏苏,兩者的最小值作為DecorView的高度
heightMeasureSpec = MeasureSpec.makeMeasureSpec(
Math.min(h, heightSize), EXACTLY);
} else if ((mWindow.getAttributes().flags & FLAG_LAYOUT_IN_SCREEN) == 0) {
heightMeasureSpec = MeasureSpec.makeMeasureSpec(
heightSize - mFloatingInsets.top - mFloatingInsets.bottom, AT_MOST);
mApplyFloatingVerticalInsets = true;
}
}
}
getOutsets(mOutsets);
if (mOutsets.top > 0 || mOutsets.bottom > 0) {
int mode = MeasureSpec.getMode(heightMeasureSpec);
if (mode != MeasureSpec.UNSPECIFIED) {
int height = MeasureSpec.getSize(heightMeasureSpec);
heightMeasureSpec = MeasureSpec.makeMeasureSpec(
height + mOutsets.top + mOutsets.bottom, mode);
}
}
if (mOutsets.left > 0 || mOutsets.right > 0) {
int mode = MeasureSpec.getMode(widthMeasureSpec);
if (mode != MeasureSpec.UNSPECIFIED) {
int width = MeasureSpec.getSize(widthMeasureSpec);
widthMeasureSpec = MeasureSpec.makeMeasureSpec(
width + mOutsets.left + mOutsets.right, mode);
}
}
//調(diào)用父類的onMeasure方法進(jìn)行測(cè)量
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int width = getMeasuredWidth();
boolean measure = false;
widthMeasureSpec = MeasureSpec.makeMeasureSpec(width, EXACTLY);
if (!fixedWidth && widthMode == AT_MOST) {
//如果不是Window的大小不確定并且DecorView的測(cè)量策略是wrap_content
final TypedValue tv = isPortrait ? mWindow.mMinWidthMinor : mWindow.mMinWidthMajor;
if (tv.type != TypedValue.TYPE_NULL) {
final int min;
if (tv.type == TypedValue.TYPE_DIMENSION) {
min = (int)tv.getDimension(metrics);
} else if (tv.type == TypedValue.TYPE_FRACTION) {
min = (int)tv.getFraction(mAvailableWidth, mAvailableWidth);
} else {
min = 0;
}
if (DEBUG_MEASURE) Log.d(mLogTag, "Adjust for min width: " + min + ", value::"
+ tv.coerceToString() + ", mAvailableWidth=" + mAvailableWidth);
if (width < min) {
//寬度小于最小值
widthMeasureSpec = MeasureSpec.makeMeasureSpec(min, EXACTLY);
measure = true;
}
}
}
// TODO: Support height?
if (measure) {
//需要二次測(cè)量
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
}
}
首先需要說(shuō)明下三種測(cè)量策略的意義:
- UNSPECIFIED: 不指定測(cè)量模式尊沸,一般開發(fā)中沒用到此測(cè)量策略,此測(cè)量策略說(shuō)的是父控件并沒有對(duì)子控件的大小進(jìn)行約束捷雕,子控件想要多大的大小都可以
- EXACTLY:準(zhǔn)確測(cè)量模式椒丧,對(duì)應(yīng)的是我們開發(fā)中用到的match_parent或者準(zhǔn)確的值壹甥,控件最終的大小由父控件確定
- AT_MOST:最大測(cè)量模式救巷,對(duì)應(yīng)的是我們開發(fā)中用到wrap_content,控件的大小可以任何不超過(guò)父控件最大的尺寸句柠。
根據(jù)上面DecorView onMeasure代碼浦译,可以知道DecorView的大小受window的大小和自身LayoutParams的影響。
DecorView 完成自身初步測(cè)量之后溯职,調(diào)用父類即FrameLayout的onMeasure方法精盅,我們接著往下看FrameLayout的onMeasure方法:
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
//獲取子控件個(gè)數(shù)
int count = getChildCount();
//是否是match_parent
final boolean measureMatchParentChildren =
MeasureSpec.getMode(widthMeasureSpec) != MeasureSpec.EXACTLY ||
MeasureSpec.getMode(heightMeasureSpec) != MeasureSpec.EXACTLY;
mMatchParentChildren.clear();
int maxHeight = 0;
int maxWidth = 0;
int childState = 0;
for (int i = 0; i < count; i++) {
//遍歷子控件
//根據(jù)下標(biāo)取子控件
final View child = getChildAt(i);
if (mMeasureAllChildren || child.getVisibility() != GONE) {
//需要測(cè)量所以子控件或者子控件可見狀態(tài)時(shí)Visible或者InVisible
//對(duì)子控件進(jìn)行測(cè)量
measureChildWithMargins(child, widthMeasureSpec, 0, heightMeasureSpec, 0);
//獲取子控件的layoutParams
final LayoutParams lp = (LayoutParams) child.getLayoutParams();
//根據(jù)子控件的大小計(jì)算最大值,用來(lái)作為當(dāng)前控件的最大值
maxWidth = Math.max(maxWidth,
child.getMeasuredWidth() + lp.leftMargin + lp.rightMargin);
maxHeight = Math.max(maxHeight,
child.getMeasuredHeight() + lp.topMargin + lp.bottomMargin);
//子控件的測(cè)量狀態(tài)
childState = combineMeasuredStates(childState, child.getMeasuredState());
if (measureMatchParentChildren) {
if (lp.width == LayoutParams.MATCH_PARENT ||
lp.height == LayoutParams.MATCH_PARENT) {
//記錄match_parent的子控件
mMatchParentChildren.add(child);
}
}
}
}
// Account for padding too
//最大值加上內(nèi)邊距的值
maxWidth += getPaddingLeftWithForeground() + getPaddingRightWithForeground();
maxHeight += getPaddingTopWithForeground() + getPaddingBottomWithForeground();
// Check against our minimum height and width
//重新計(jì)算最大值
maxHeight = Math.max(maxHeight, getSuggestedMinimumHeight());
maxWidth = Math.max(maxWidth, getSuggestedMinimumWidth());
// Check against our foreground's minimum height and width
final Drawable drawable = getForeground();
if (drawable != null) {
//依據(jù)Drawable的大小來(lái)重新計(jì)算最大值
maxHeight = Math.max(maxHeight, drawable.getMinimumHeight());
maxWidth = Math.max(maxWidth, drawable.getMinimumWidth());
}
//設(shè)置測(cè)量結(jié)果的值
setMeasuredDimension(resolveSizeAndState(maxWidth, widthMeasureSpec, childState),
resolveSizeAndState(maxHeight, heightMeasureSpec,
childState << MEASURED_HEIGHT_STATE_SHIFT));
count = mMatchParentChildren.size();
if (count > 1) {
for (int i = 0; i < count; i++) {
//遍歷設(shè)置寬度或者高度為match_parent的子控件
final View child = mMatchParentChildren.get(i);
final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();
final int childWidthMeasureSpec;
if (lp.width == LayoutParams.MATCH_PARENT) {
//寬度為match_parent谜酒,取當(dāng)前控件的寬度值減去內(nèi)邊距叹俏、外邊距作為子控件的寬度
final int width = Math.max(0, getMeasuredWidth()
- getPaddingLeftWithForeground() - getPaddingRightWithForeground()
- lp.leftMargin - lp.rightMargin);
childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(
width, MeasureSpec.EXACTLY);
} else {
//寬度不為match_parent,已經(jīng)當(dāng)前控件的大小僻族、內(nèi)邊距粘驰、外邊距重新計(jì)算子控件的寬度
childWidthMeasureSpec = getChildMeasureSpec(widthMeasureSpec,
getPaddingLeftWithForeground() + getPaddingRightWithForeground() +
lp.leftMargin + lp.rightMargin,
lp.width);
}
final int childHeightMeasureSpec;
if (lp.height == LayoutParams.MATCH_PARENT) {
//高度為match_parent,取當(dāng)前控件的高度值減去內(nèi)邊距述么、外邊距作為子控件的高度
final int height = Math.max(0, getMeasuredHeight()
- getPaddingTopWithForeground() - getPaddingBottomWithForeground()
- lp.topMargin - lp.bottomMargin);
childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(
height, MeasureSpec.EXACTLY);
} else {
//高度不為match_parent蝌数,已經(jīng)當(dāng)前控件的高度、內(nèi)邊距度秘、外邊距重新計(jì)算子控件的高度
childHeightMeasureSpec = getChildMeasureSpec(heightMeasureSpec,
getPaddingTopWithForeground() + getPaddingBottomWithForeground() +
lp.topMargin + lp.bottomMargin,
lp.height);
}
//重新對(duì)子控件進(jìn)行測(cè)量
child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}
}
}
//依據(jù)父控件的大小和內(nèi)邊距顶伞、子控件的邊界測(cè)量子控件的大小
protected void measureChildWithMargins(View child,
int parentWidthMeasureSpec, int widthUsed,
int parentHeightMeasureSpec, int heightUsed) {
獲取子控件的layoutParams
final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();
//計(jì)算子控件寬度的測(cè)量值
final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
mPaddingLeft + mPaddingRight + lp.leftMargin + lp.rightMargin
+ widthUsed, lp.width);
//計(jì)算子控件高度的測(cè)量值
final int childHeightMeasureSpec = getChildMeasureSpec(parentHeightMeasureSpec,
mPaddingTop + mPaddingBottom + lp.topMargin + lp.bottomMargin
+ heightUsed, lp.height);
//調(diào)用子控件的measure方法對(duì)子控件進(jìn)行測(cè)量
child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}
//根據(jù)父控件的測(cè)量值、父控件的內(nèi)邊距剑梳、子控件的大小計(jì)算子控件的測(cè)量值
public static int getChildMeasureSpec(int spec, int padding, int childDimension) {
//獲取父控件測(cè)量模式
int specMode = MeasureSpec.getMode(spec);
//獲取父控件大小
int specSize = MeasureSpec.getSize(spec);
//計(jì)算子控件的最大值
int size = Math.max(0, specSize - padding);
int resultSize = 0;
int resultMode = 0;
switch (specMode) {
// Parent has imposed an exact size on us
case MeasureSpec.EXACTLY:
//父控件的大小是準(zhǔn)確值模式
if (childDimension >= 0) {
//子控件的大小是準(zhǔn)確值
//使用子控件的準(zhǔn)確值作為子控件的大小
resultSize = childDimension;
//設(shè)置控件的測(cè)量模式為準(zhǔn)確模式
resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.MATCH_PARENT) {
// Child wants to be our size. So be it.
//子控件的大小是match_parent
//使用父控件允許的最大值作為子控件的大小
resultSize = size;
//設(shè)置控件的測(cè)量模式為準(zhǔn)確模式
resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.WRAP_CONTENT) {
// Child wants to determine its own size. It can't be
// bigger than us.
//子控件的大小是wrap_content
//使用父控件允許的最大值作為子控件的大小
resultSize = size;
//設(shè)置控件的測(cè)量模式為最大模式
resultMode = MeasureSpec.AT_MOST;
}
break;
// Parent has imposed a maximum size on us
case MeasureSpec.AT_MOST:
//父控件的大小是最大值模式
if (childDimension >= 0) {
// Child wants a specific size... so be it
//子控件的大小是準(zhǔn)確值
//使用子控件的準(zhǔn)確值作為子控件的大小
resultSize = childDimension;
//設(shè)置控件的測(cè)量模式為準(zhǔn)確模式
resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.MATCH_PARENT) {
// Child wants to be our size, but our size is not fixed.
// Constrain child to not be bigger than us.
//子控件的大小是match_parent
//使用父控件允許的最大值作為子控件的大小
resultSize = size;
//設(shè)置控件的測(cè)量模式為最大值模式
resultMode = MeasureSpec.AT_MOST;
} else if (childDimension == LayoutParams.WRAP_CONTENT) {
// Child wants to determine its own size. It can't be
// bigger than us.
//子控件的大小是wrap_content
//使用父控件允許的最大值作為子控件的大小
resultSize = size;
//設(shè)置控件的測(cè)量模式為最大模式
resultMode = MeasureSpec.AT_MOST;
}
break;
// Parent asked to see how big we want to be
case MeasureSpec.UNSPECIFIED:
//父控件的大小是不測(cè)量模式
if (childDimension >= 0) {
// Child wants a specific size... let him have it
//子控件的大小是準(zhǔn)確值
//使用子控件的準(zhǔn)確值作為子控件的大小
resultSize = childDimension;
//設(shè)置控件的測(cè)量模式為準(zhǔn)確模式
resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.MATCH_PARENT) {
// Child wants to be our size... find out how big it should
// be
//子控件的大小是match_parent
//使用父控件允許的最大值作為子控件的大小
resultSize = View.sUseZeroUnspecifiedMeasureSpec ? 0 : size;
//設(shè)置控件的測(cè)量模式為不測(cè)量模式
resultMode = MeasureSpec.UNSPECIFIED;
} else if (childDimension == LayoutParams.WRAP_CONTENT) {
// Child wants to determine its own size.... find out how
// big it should be
//子控件的大小是wrap_content
//使用父控件允許的最大值作為子控件的大小
resultSize = View.sUseZeroUnspecifiedMeasureSpec ? 0 : size;
//設(shè)置控件的測(cè)量模式為不測(cè)量模式
resultMode = MeasureSpec.UNSPECIFIED;
}
break;
}
//noinspection ResourceType
//根據(jù)測(cè)量大小唆貌、測(cè)量模式生成測(cè)量結(jié)果MeasureSpec
return MeasureSpec.makeMeasureSpec(resultSize, resultMode);
}
FrameLayout的onMeasure方法大致的流程是根據(jù)FrameLayout的測(cè)量值、內(nèi)邊距垢乙,遍歷其子控件挠锥,對(duì)子控件進(jìn)行測(cè)量(依據(jù)的是FramentLayout的測(cè)量值和內(nèi)部距以及子控件的外邊距)。然后將測(cè)量結(jié)果保存到mMeasuredWidth和mMeasuredHeight成員變量中侨赡,作為空間的大小蓖租。
measure主要做的是對(duì)控件及其子孫控件進(jìn)行大小的測(cè)量粱侣,得到最終的控件大小。
DecorView的大小受到Window和自身LayoutParams的值影響蓖宦,其他控件受到其父控件及其自身控件LayoutParams的影響齐婴。
三、Layout
Layout的過(guò)程是用來(lái)確定View在父容器的布局位置稠茂。根據(jù)上面的分析Layout的起始位置在ViewRootImpl的performLayout方法柠偶,我們看下其實(shí)現(xiàn):
private void performLayout(WindowManager.LayoutParams lp, int desiredWindowWidth,
int desiredWindowHeight) {
//...省略
final View host = mView;
if (host == null) {
return;
}
//...省略
try {
host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());
}
//...省略
}
我們已經(jīng)知道ViewRootImpl的mViews是DecorView,DecorView繼承自FrameLayout,FrameLayout繼承自ViewGroup,ViewGroup繼承自View睬关,DecorView诱担、FrameLayout、ViewGroup都沒有重寫layout方法电爹,所以我們先進(jìn)入View的layout方法看下其實(shí)現(xiàn):
public void layout(int l, int t, int r, int b) {
//...省略
//如果有陰影蔫仙、光效等邊界效果,則需要加上父控件的效果邊界減去自控件的效果邊
界
//如果沒有效果邊界丐箩,則直接依據(jù)l摇邦、t、r屎勘、b設(shè)置其位置信息
boolean changed = isLayoutModeOptical(mParent) ?
setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);
if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
//位置信息有變化或者需要重新計(jì)算布局位置信息施籍,則調(diào)用onLayout方法
onLayout(changed, l, t, r, b);
//...省略
}
DecorView重寫了onLayout的方法,我們看下其實(shí)現(xiàn):
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
//調(diào)用父類的onLayout方法進(jìn)行計(jì)算布局位置信息
super.onLayout(changed, left, top, right, bottom);
//獲取外邊界信息
getOutsets(mOutsets);
//根據(jù)外邊界重新計(jì)算位置信息
if (mOutsets.left > 0) {
offsetLeftAndRight(-mOutsets.left);
}
if (mOutsets.top > 0) {
offsetTopAndBottom(-mOutsets.top);
}
//如果使用了浮動(dòng)效果概漱,則需要重新計(jì)算位置
if (mApplyFloatingVerticalInsets) {
offsetTopAndBottom(mFloatingInsets.top);
}
if (mApplyFloatingHorizontalInsets) {
offsetLeftAndRight(mFloatingInsets.left);
}
//...省略
}
DecorView的onLayout方法先調(diào)用其父控件的onLayout方法丑慎,那么我先看下FrameLayout的onLayout方法的實(shí)現(xiàn):
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
//調(diào)用layoutChildren方法,計(jì)算子控件的位置信息
layoutChildren(left, top, right, bottom, false /* no force left gravity */);
}
void layoutChildren(int left, int top, int right, int bottom, boolean forceLeftGravity) {
//獲取子控件的個(gè)數(shù)
final int count = getChildCount();
//獲取水平內(nèi)邊距
final int parentLeft = getPaddingLeftWithForeground();
final int parentRight = right - left - getPaddingRightWithForeground();
//獲取垂直內(nèi)邊距
final int parentTop = getPaddingTopWithForeground();
final int parentBottom = bottom - top - getPaddingBottomWithForeground();
for (int i = 0; i < count; i++) {
//遍歷子控件
final View child = getChildAt(i);
if (child.getVisibility() != GONE) {
//如果子控件的可見性是Visible或者inVisible
final LayoutParams lp = (LayoutParams) child.getLayoutParams();
//獲取子控件的大小
final int width = child.getMeasuredWidth();
final int height = child.getMeasuredHeight();
int childLeft;
int childTop;
//獲取子控件相對(duì)父控件的對(duì)齊方式
int gravity = lp.gravity;
if (gravity == -1) {
//對(duì)齊方式默認(rèn)是左上
gravity = DEFAULT_CHILD_GRAVITY;
}
//獲取布局方向瓤摧、絕對(duì)對(duì)齊方式竿裂、垂直對(duì)齊方式
final int layoutDirection = getLayoutDirection();
final int absoluteGravity = Gravity.getAbsoluteGravity(gravity, layoutDirection);
final int verticalGravity = gravity & Gravity.VERTICAL_GRAVITY_MASK;
switch (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
case Gravity.CENTER_HORIZONTAL:
//水平居中,則起始左位置=左內(nèi)邊距+(父控件大小-子控件大幸鲈睢)/ 2 + 左外邊距 - 右外邊距
childLeft = parentLeft + (parentRight - parentLeft - width) / 2 +
lp.leftMargin - lp.rightMargin;
break;
case Gravity.RIGHT:
if (!forceLeftGravity) {
//右對(duì)齊铛绰,則起始左位置=右內(nèi)邊距 - 子控件大小 - 右外邊距
childLeft = parentRight - width - lp.rightMargin;
break;
}
case Gravity.LEFT:
default:
//左對(duì)齊,則起始左位置=左內(nèi)邊距 + 左外邊距
childLeft = parentLeft + lp.leftMargin;
}
switch (verticalGravity) {
case Gravity.TOP:
//頂部對(duì)齊产喉,則起始頂部位置=頂部?jī)?nèi)邊距+頂部外邊距
childTop = parentTop + lp.topMargin;
break;
case Gravity.CENTER_VERTICAL:
//垂直居中捂掰,則起始頂部位置=頂部?jī)?nèi)邊距+(父控件大小 - 子控件大小)/ 2 + 頂部外邊距 - 底部外邊距
childTop = parentTop + (parentBottom - parentTop - height) / 2 +
lp.topMargin - lp.bottomMargin;
break;
case Gravity.BOTTOM:
//底部對(duì)齊曾沈,則起始頂部位置=底部?jī)?nèi)邊距 - 子控件大小 - 底部外邊距
childTop = parentBottom - height - lp.bottomMargin;
break;
default:
//頂部對(duì)齊这嚣,則起始頂部位置=頂部?jī)?nèi)邊距+頂部外邊距
childTop = parentTop + lp.topMargin;
}
//子控件調(diào)用layout進(jìn)行計(jì)算布局位置信息
child.layout(childLeft, childTop, childLeft + width, childTop + height);
}
}
}
layout的操作主要是計(jì)算出控件及其子孫控件的布局位置信息,已經(jīng)的是measure測(cè)量的大小塞俱、內(nèi)邊距姐帚、外邊距的值以及對(duì)齊方式。而如果是容器控件(ViewGroup)則會(huì)遍歷其子孫控件計(jì)算它們的布局位置信息障涯。
四罐旗、Draw
上面經(jīng)過(guò)了測(cè)量大小膳汪、計(jì)算位置信息之后,接下來(lái)就是繪制的操作了九秀,根據(jù)控件的大小遗嗽、位置信息、控件的屬性進(jìn)行繪制鼓蜒。我們從繪制的起始位置ViewRootImpl的performDraw方法開始看:
private void performDraw() {
//...省略
try {
boolean canUseAsync = draw(fullRedrawNeeded);
if (usingAsyncReport && !canUseAsync) {
mAttachInfo.mThreadedRenderer.setFrameCompleteCallback(null);
usingAsyncReport = false;
}
}
//...省略
}
private boolean draw(boolean fullRedrawNeeded) {
//...省略
if (!drawSoftware(surface, mAttachInfo, xOffset, yOffset,
scalingRequired, dirty, surfaceInsets)) {
return false;
}
//...省略
}
private boolean drawSoftware(Surface surface, AttachInfo attachInfo, int xoff, int yoff,
boolean scalingRequired, Rect dirty, Rect surfaceInsets) {
final Canvas canvas;
//...省略
canvas = mSurface.lockCanvas(dirty);
//...省略
try {
canvas.translate(-xoff, -yoff);
if (mTranslator != null) {
mTranslator.translateCanvas(canvas);
}
canvas.setScreenDensity(scalingRequired ? mNoncompatDensity : 0);
attachInfo.mSetIgnoreDirtyState = false;
mView.draw(canvas);
drawAccessibilityFocusedDrawableIfNeeded(canvas);
}
//...省略
}
ViewRootImpl的performDraw調(diào)用其內(nèi)部draw方法痹换,draw方法有調(diào)用drawSoftware方法,drawSoftware中調(diào)用DecorView的draw方法都弹。我們看下DecorView的draw方法:
public void draw(Canvas canvas) {
super.draw(canvas);
if (mMenuBackground != null) {
mMenuBackground.draw(canvas);
}
}
DecorView的draw方法先調(diào)用父類的draw方法娇豫,再繪制menu的背景。DecorView的父類FrameLayout沒有重寫draw方法畅厢,F(xiàn)rameLayout的父類ViewGroup也沒有重寫draw方法冯痢,那么我們直接看ViewGroup的父類View的draw方法:
public void draw(Canvas canvas) {
//...省略
/*
* Draw traversal performs several drawing steps which must be executed
* in the appropriate order:
*
* 1. Draw the background 繪制背景
* 2. If necessary, save the canvas' layers to prepare for fading 保存畫布
* 3. Draw view's content 繪制內(nèi)容
* 4. Draw children 繪制子控件
* 5. If necessary, draw the fading edges and restore layers 繪制漸變并恢復(fù)畫布
* 6. Draw decorations (scrollbars for instance) 繪制一些裝飾,比如滾動(dòng)條
*/
// Step 1, draw the background, if needed
int saveCount;
if (!dirtyOpaque) {
//第一步或详、繪制背景
drawBackground(canvas);
}
// skip step 2 & 5 if possible (common case)
final int viewFlags = mViewFlags;
boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
if (!verticalEdges && !horizontalEdges) {
//沒有邊界效果:如漸變等
// Step 3, draw the content
//第三步系羞、如果沒有邊界信息郭计,直接繪制內(nèi)容
if (!dirtyOpaque) onDraw(canvas);
// Step 4, draw the children
//第四步霸琴、繪制子控件
dispatchDraw(canvas);
//繪制一些高亮效果
drawAutofilledHighlight(canvas);
// Overlay is part of the content and draws beneath Foreground
if (mOverlay != null && !mOverlay.isEmpty()) {
mOverlay.getOverlayView().dispatchDraw(canvas);
}
// Step 6, draw decorations (foreground, scrollbars)
//第六步、繪制前景
onDrawForeground(canvas);
// Step 7, draw the default focus highlight
//繪制焦點(diǎn)高亮效果
drawDefaultFocusHighlight(canvas);
if (debugDraw()) {
debugDrawFocus(canvas);
}
// we're done...
return;
}
/*
* Here we do the full fledged routine...
* (this is an uncommon case where speed matters less,
* this is why we repeat some of the tests that have been
* done above)
*/
//...省略
// Step 2, save the canvas' layers
//第二步昭伸、保存當(dāng)前畫布
int paddingLeft = mPaddingLeft;
final boolean offsetRequired = isPaddingOffsetRequired();
if (offsetRequired) {
paddingLeft += getLeftPaddingOffset();
}
int left = mScrollX + paddingLeft;
int right = left + mRight - mLeft - mPaddingRight - paddingLeft;
int top = mScrollY + getFadeTop(offsetRequired);
int bottom = top + getFadeHeight(offsetRequired);
if (offsetRequired) {
right += getRightPaddingOffset();
bottom += getBottomPaddingOffset();
}
final ScrollabilityCache scrollabilityCache = mScrollCache;
final float fadeHeight = scrollabilityCache.fadingEdgeLength;
int length = (int) fadeHeight;
// clip the fade length if top and bottom fades overlap
// overlapping fades produce odd-looking artifacts
if (verticalEdges && (top + length > bottom - length)) {
length = (bottom - top) / 2;
}
// also clip horizontal fades if necessary
if (horizontalEdges && (left + length > right - length)) {
length = (right - left) / 2;
}
if (verticalEdges) {
topFadeStrength = Math.max(0.0f, Math.min(1.0f, getTopFadingEdgeStrength()));
drawTop = topFadeStrength * fadeHeight > 1.0f;
bottomFadeStrength = Math.max(0.0f, Math.min(1.0f, getBottomFadingEdgeStrength()));
drawBottom = bottomFadeStrength * fadeHeight > 1.0f;
}
if (horizontalEdges) {
leftFadeStrength = Math.max(0.0f, Math.min(1.0f, getLeftFadingEdgeStrength()));
drawLeft = leftFadeStrength * fadeHeight > 1.0f;
rightFadeStrength = Math.max(0.0f, Math.min(1.0f, getRightFadingEdgeStrength()));
drawRight = rightFadeStrength * fadeHeight > 1.0f;
}
saveCount = canvas.getSaveCount();
int solidColor = getSolidColor();
if (solidColor == 0) {
if (drawTop) {
canvas.saveUnclippedLayer(left, top, right, top + length);
}
if (drawBottom) {
canvas.saveUnclippedLayer(left, bottom - length, right, bottom);
}
if (drawLeft) {
canvas.saveUnclippedLayer(left, top, left + length, bottom);
}
if (drawRight) {
canvas.saveUnclippedLayer(right - length, top, right, bottom);
}
} else {
scrollabilityCache.setFadeColor(solidColor);
}
// Step 3, draw the content
//第三步梧乘、繪制內(nèi)容
if (!dirtyOpaque) onDraw(canvas);
// Step 4, draw the children
//第四步、繪制子控件
dispatchDraw(canvas);
// Step 5, draw the fade effect and restore layers
//第五步庐杨、繪制漸變等邊界并恢復(fù)畫布
final Paint p = scrollabilityCache.paint;
final Matrix matrix = scrollabilityCache.matrix;
final Shader fade = scrollabilityCache.shader;
if (drawTop) {
matrix.setScale(1, fadeHeight * topFadeStrength);
matrix.postTranslate(left, top);
fade.setLocalMatrix(matrix);
p.setShader(fade);
canvas.drawRect(left, top, right, top + length, p);
}
if (drawBottom) {
matrix.setScale(1, fadeHeight * bottomFadeStrength);
matrix.postRotate(180);
matrix.postTranslate(left, bottom);
fade.setLocalMatrix(matrix);
p.setShader(fade);
canvas.drawRect(left, bottom - length, right, bottom, p);
}
if (drawLeft) {
matrix.setScale(1, fadeHeight * leftFadeStrength);
matrix.postRotate(-90);
matrix.postTranslate(left, top);
fade.setLocalMatrix(matrix);
p.setShader(fade);
canvas.drawRect(left, top, left + length, bottom, p);
}
if (drawRight) {
matrix.setScale(1, fadeHeight * rightFadeStrength);
matrix.postRotate(90);
matrix.postTranslate(right, top);
fade.setLocalMatrix(matrix);
p.setShader(fade);
canvas.drawRect(right - length, top, right, bottom, p);
}
//恢復(fù)畫布
canvas.restoreToCount(saveCount);
//繪制高亮效果
drawAutofilledHighlight(canvas);
// Overlay is part of the content and draws beneath Foreground
if (mOverlay != null && !mOverlay.isEmpty()) {
mOverlay.getOverlayView().dispatchDraw(canvas);
}
// Step 6, draw decorations (foreground, scrollbars)
//第六步选调、繪制前景
onDrawForeground(canvas);
if (debugDraw()) {
debugDrawFocus(canvas);
}
}
View的繪制主要分為6個(gè)步驟:
1、繪制背景
2灵份、保存畫布
3仁堪、繪制內(nèi)容
4、繪制子控件
5填渠、繪制漸變等邊界效果并恢復(fù)畫布
6弦聂、繪制前景,比如滾動(dòng)條等
其中第2步和第5步是可以省略的
五氛什、結(jié)語(yǔ)
綜合上面的流程莺葫、源碼分析,我們可以知道:
- 繪制是在Activity onResume之后執(zhí)行的
- 繪制的流程主要有:
a枪眉、measure->onMeasure
b捺檬、layout->onLayout
c、draw->onDraw
其中 - measure主要是測(cè)量控件的大小贸铜,對(duì)子控件一級(jí)一級(jí)往下測(cè)量是在onMeasure方法
- layout主要技術(shù)控件的位置新堡纬,對(duì)子控件一級(jí)一級(jí)往下技術(shù)位置信息是在onLayout方法中
- draw主要是繪制控件聂受,onDraw是繪制控件的內(nèi)容,對(duì)子控件一級(jí)一級(jí)往下繪制是在dispatchDraw方法中
那么我們來(lái)思考一個(gè)問(wèn)題:為什么要先measure再layout最后才是draw呢烤镐?其實(shí)根據(jù)前面的分析和常理想想饺饭,也不難能得出答案。要先測(cè)量出控件的大小职车、在根據(jù)大小計(jì)算出控件在父容器中的位置瘫俊,有了控件的大小、位置信息悴灵,就可以根據(jù)每個(gè)控件的不同特性繪制出其想要的效果扛芽。