Flutter動(dòng)畫心動(dòng)的感覺
為了追求更好的用戶體驗(yàn)椰棘,有時(shí)候我們需要一個(gè)類似心跳一樣跳動(dòng)著的控件來吸引用戶的注意力裹匙,這是一個(gè)小小的優(yōu)化需求,但是在 Flutter 里動(dòng)畫兩件套就像裹腳布一樣臭長,所以需要像封裝一個(gè) AnimatedWidget其兴,解放生產(chǎn)力。
實(shí)現(xiàn)動(dòng)畫
混入 SingleTickerProviderStateMixin
當(dāng)創(chuàng)建一個(gè) AnimationController 時(shí)夸政,需要傳遞一個(gè)vsync
參數(shù)元旬,存在vsync
時(shí)會防止動(dòng)畫的UI不在當(dāng)前屏幕時(shí)消耗不必要的資源。 通過混入 SingleTickerProviderStateMixin 守问。
class _MyHomePageState extends State<MyHomePage> with SingleTickerProviderStateMixin{}
創(chuàng)建動(dòng)畫
創(chuàng)建一個(gè)間隔將近一秒鐘的動(dòng)畫控制器:
late final AnimationController animController;
@override
void initState() {
super.initState();
animController = AnimationController(
duration: const Duration(milliseconds: 800),
vsync: this,
);
}
心跳動(dòng)畫是從小變大匀归,再變小,所以需要一個(gè)值大小變化的動(dòng)畫:
late final Animation<double> animation;
@override
void initState() {
super.initState();
animController = AnimationController(
duration: const Duration(milliseconds: 800),
vsync: this,
);
animation = Tween<double>(
begin: 0.9,
end: 1.05,
);
}
心跳是不間斷的耗帕,所以需要監(jiān)聽動(dòng)畫完成時(shí)恢復(fù)動(dòng)畫穆端,再繼續(xù)開始動(dòng)畫:
animation = Tween<double>(
begin: 0.9,
end: 1.05,
).animate(animController)
..addListener(() {
setState(() {});
})
..addStatusListener((status) {
if (status == AnimationStatus.completed) {
animController.reverse();
} else if (status == AnimationStatus.dismissed) {
animController.forward();
}
});
使用縮放控件:
Transform.scale(
scale: animation.value,
child: const FlutterLogo(
size: 80,
),
),
為了跳動(dòng)效果,突出跳動(dòng)動(dòng)畫仿便,把縮回去的時(shí)間改短:
animController = AnimationController(
reverseDuration: const Duration(milliseconds: 700),
duration: const Duration(milliseconds: 800),
vsync: this,
);
最后別忘了釋放資源:
@override
void dispose() {
animController.dispose();
super.dispose();
}
抽離成小組件
為了每次用到類似的動(dòng)畫只需引入即可体啰,需要分離動(dòng)畫和顯示的組件。新建一個(gè)BounceWidget
嗽仪,包含動(dòng)畫荒勇,然后可以傳入U(xiǎn)I組件:
class BounceWidget extends StatefulWidget {
final Widget child;
const BounceWidget({
Key? key,
required this.child,
}) : super(key: key);
@override
State<BounceWidget> createState() => _BounceWidgetState();
}
繼續(xù)實(shí)現(xiàn)動(dòng)畫:
class _BounceWidgetState extends State<BounceWidget>
with SingleTickerProviderStateMixin {
late Animation<double> animation;
late AnimationController animController;
@override
void initState() {
super.initState();
animController = AnimationController(
reverseDuration: const Duration(milliseconds: 700),
duration: const Duration(milliseconds: 800),
vsync: this,
);
animation = Tween<double>(
begin: 0.9,
end: 1.05,
).animate(animController)
..addListener(() {
setState(() {});
})
..addStatusListener((status) {
if (status == AnimationStatus.completed) {
animController.reverse();
} else if (status == AnimationStatus.dismissed) {
animController.forward();
}
});
animController.forward();
}
@override
Widget build(BuildContext context) {
return Transform.scale(
scale: animation.value,
child: widget.child,
);
}
@override
void dispose() {
animController.dispose();
super.dispose();
}
}
去引入動(dòng)畫:
Center(
child: BounceWidget(
child: FlutterLogo(
size: 80,
),
),
完整代碼:
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Padding(
padding: const EdgeInsets.only(top: 80, left: 16),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: const <Widget>[
Text(
"心動(dòng)的",
style: TextStyle(
fontSize: 28,
color: Colors.black,
),
),
Text(
"感覺",
style: TextStyle(
fontSize: 48,
color: Colors.black,
),
),
Center(
child: BounceWidget(
child: FlutterLogo(
size: 80,
),
),
),
],
),
),
);
}
}