Vector3 screenPos = Camera.main.WorldToScreenPoint(m_target.position); //得到主相機屏幕坐標(biāo) Vec...
Vector3 screenPos = Camera.main.WorldToScreenPoint(m_target.position); //得到主相機屏幕坐標(biāo) Vec...
using UnityEngine; using HedgehogTeam.EasyTouch; public class TouchManager : MonoBehavi...
<jsp:useBean id="Timestamp" class="java.util.Date"/> <c:set target="${Timestamp}" prope...
1、在Maven項目的pom.xml的<dependencies></dependencies>標(biāo)簽中加入以下內(nèi)容: <!-- https://mvnrepository.c...
// web POST 代碼 public static StringhttpPost(String param) { String strRes =""; try { ...
@echo off set keysfile=redis-cached-keys.txt redis-cli -n 1 keys "test*" > %keysfile% F...
private MatchPlateform() { // cc.view.enableRetina(cc.sys.os === cc.sys.OS_IOS ? tr...
<?xml version="1.0" encoding="UTF-8"?> <Configuration status="WARN"> %m 輸出代碼中指定的消息。%p...
gcc hello.c -Wall //顯示警告 =======靜態(tài)庫 gcc add.c -c //編譯出.o文件 ar rcs libName.a add.o //打...
package com.qg.lb.comm; import java.io.ByteArrayInputStream; import java.io.ByteArrayOu...
-- create table prize_match_info -- ( -- match_type int not null default 0, -- match_...
import { Egg_IfObserver as IfObserver } from "./Egg_IfObserver"; import { Egg_MsgCode a...
在人物預(yù)設(shè)中添加一個標(biāo)記位這里命名為NameSpacePos的空物體 利用Unity自帶Api Camera.main.WorldToScreenPoint()將改點從世界...
List<Material> materials = new List<Material>(); //檢測模型是否被遮擋 private void UpdateMat...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Un...
//核心代碼 package com.mywxpay; import java.io.BufferedReader; import java.io.IOException; ...
table {width: 100%;border-collapse: collapse;} th {background-color: #ddd;position: sti...
getHTMLElementPosition(element){ vardocElem=document.documentElement; varleftOffset=win...